quakeforge/libs/gamecode
Bill Currie 9199a0ee54 [gamecode] Don't check v6p progs for Ruamoko progs
It doesn't end well. For now, the Ruamoko check is just a stub, but I do
plan on doing similar checks.
2022-01-21 20:31:49 +09:00
..
test [gamecode] Change address mode B to entity.field 2022-01-20 14:55:29 +09:00
convert.py [gamecode] Add a fixme about using gcc's vec convert 2022-01-17 10:32:19 +09:00
hops.py [gamecode] Add tests for the hops instructions 2022-01-16 18:46:29 +09:00
Makemodule.am [gamecode] Implement the HOPS sub-instructions 2022-01-16 16:28:48 +09:00
opcodes.py [gamecode] Add instructions for stack adjust, nop, and ldconst 2022-01-21 20:00:38 +09:00
pr_builtins.c [gamecode] Remove the wart from def and function names 2021-12-31 15:02:31 +09:00
pr_debug.c [gamecode] Partially implement conversion code debug 2022-01-21 10:12:50 +09:00
pr_edict.c [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
pr_exec.c [gamecode] Add instructions for stack adjust, nop, and ldconst 2022-01-21 20:00:38 +09:00
pr_load.c [gamecode] Remove PR_Opcode_Init 2022-01-07 19:25:34 +09:00
pr_opcode.c [gamecode] Don't check v6p progs for Ruamoko progs 2022-01-21 20:31:49 +09:00
pr_parse.c [gamecode] Rename ev_quat to ev_quaternion 2022-01-18 17:05:12 +09:00
pr_resolve.c [gamecode] Clean up string_t and pointer_t 2022-01-18 12:11:14 +09:00
pr_resource.c
pr_strings.c [gamecode] Clean up string_t and pointer_t 2022-01-18 12:11:14 +09:00
pr_v6p_opcode.c [gamecode] Don't check v6p progs for Ruamoko progs 2022-01-21 20:31:49 +09:00
pr_zone.c
swizzle.py [gamecode] Add tests for the swizzle instructions 2022-01-15 22:44:58 +09:00