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glsl_alias.c
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[gl,glsl] Copy fog color rather than return pointer
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2020-12-24 16:43:28 +09:00 |
glsl_bsp.c
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[glsl] Remove stray return statement
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2021-01-07 22:47:58 +09:00 |
glsl_draw.c
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[util] Make hash-tables semi-thread-safe
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2020-03-25 15:43:16 +09:00 |
glsl_fog.c
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[gl,glsl] Copy fog color rather than return pointer
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2020-12-24 16:43:28 +09:00 |
glsl_iqm.c
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[gl,glsl] Copy fog color rather than return pointer
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2020-12-24 16:43:28 +09:00 |
glsl_lightmap.c
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Support up to 128 dlights.
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2012-07-21 13:58:54 +09:00 |
glsl_main.c
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Separate render and presentation initialization
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2019-07-09 01:00:47 +09:00 |
glsl_particles.c
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[gl,glsl] Copy fog color rather than return pointer
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2020-12-24 16:43:28 +09:00 |
glsl_screen.c
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Separate render and presentation initialization
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2019-07-09 01:00:47 +09:00 |
glsl_shader.c
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[util] Make hash-tables semi-thread-safe
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2020-03-25 15:43:16 +09:00 |
glsl_sprite.c
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[gl,glsl] Copy fog color rather than return pointer
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2020-12-24 16:43:28 +09:00 |
glsl_textures.c
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Parameterize the linear filtering of scrap textures.
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2012-07-03 12:10:24 +09:00 |
namehack.h
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Start putting the pieces back together.
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2012-04-11 14:58:55 +09:00 |
qfglsl.c
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Separate render and presentation initialization
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2019-07-09 01:00:47 +09:00 |
quakeforge.glsl
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Switch QF's quaterions from wxyz to xyzw.
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2018-10-12 14:33:55 +09:00 |
vid_common_glsl.c
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[build] Move to non-recursive make
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2020-06-25 11:35:37 +09:00 |