quakeforge/libs/video/renderer/glsl
Bill Currie 90428db3d5 [glsl] Remove stray return statement
I have no idea why that was in that patch and certainly does not seem to
be correct.
2021-01-07 22:47:58 +09:00
..
glsl_alias.c [gl,glsl] Copy fog color rather than return pointer 2020-12-24 16:43:28 +09:00
glsl_bsp.c [glsl] Remove stray return statement 2021-01-07 22:47:58 +09:00
glsl_draw.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
glsl_fog.c [gl,glsl] Copy fog color rather than return pointer 2020-12-24 16:43:28 +09:00
glsl_iqm.c [gl,glsl] Copy fog color rather than return pointer 2020-12-24 16:43:28 +09:00
glsl_lightmap.c Support up to 128 dlights. 2012-07-21 13:58:54 +09:00
glsl_main.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
glsl_particles.c [gl,glsl] Copy fog color rather than return pointer 2020-12-24 16:43:28 +09:00
glsl_screen.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
glsl_shader.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
glsl_sprite.c [gl,glsl] Copy fog color rather than return pointer 2020-12-24 16:43:28 +09:00
glsl_textures.c Parameterize the linear filtering of scrap textures. 2012-07-03 12:10:24 +09:00
namehack.h Start putting the pieces back together. 2012-04-11 14:58:55 +09:00
qfglsl.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
quakeforge.glsl Switch QF's quaterions from wxyz to xyzw. 2018-10-12 14:33:55 +09:00
vid_common_glsl.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00