quakeforge/ruamoko/game
Bill Currie c8163fc0de Add an option to prevent the use of default paths.
Despair has things locked down such that running qfcc during a build fails
due to lack of read access to /usr/local/lib. This is actually a good
thing as accidentally hitting old includes/libs (when a file gets deleted
in the tree) hides bugs. Thus, --no-default-paths to turn off default
search paths.
2012-01-04 13:53:04 +09:00
..
Axe.h Syntax fixes for ruamoko/game. 2011-02-14 23:10:46 +09:00
Axe.r Syntax fixes for ruamoko/game. 2011-02-14 23:10:46 +09:00
GameEntity.h and the ruamoko side of entity parsing :) currently disabled for now (just need to uncomment the line in Entity's +load) due to lack of filtering, but as a proof of concept, it works quite well, though I'm not at all happy about the handling of world. 2004-11-12 11:23:00 +00:00
GameEntity.r detect type mismatches in method declarations and definitions 2003-04-22 15:48:39 +00:00
Makefile.am Add an option to prevent the use of default paths. 2012-01-04 13:53:04 +09:00
tempent.h add the beginnings of a library for mods and a mod using the new features 2002-08-14 15:40:30 +00:00
tempent.r Fix a slew of warnings found by -Wall. 2010-12-16 20:01:49 +09:00
Weapon.h Syntax fixes for ruamoko/game. 2011-02-14 23:10:46 +09:00
World.h Correct the spelling of "int" and clean up the mess. 2011-03-25 16:53:04 +09:00
World.r Correct the spelling of "int" and clean up the mess. 2011-03-25 16:53:04 +09:00