quakeforge/libs
Bill Currie 8f20638cd9 [vulkan] Implement deferred fog
It's not perfect (double fog on translucent surfaces, the
scatter/absorption isn't right, and no local lighting on the fog
itself), but it at least seems to look ok.
2024-01-23 14:32:30 +09:00
..
audio [sound] Flush sfx hash table on gamedir change 2024-01-13 01:03:23 +09:00
client [scene] Add more entity component helper functions 2024-01-19 15:45:04 +09:00
console [console] Flush any pending draw data 2024-01-19 15:45:04 +09:00
ecs [ecs] Don't free the name string pointer 2024-01-07 13:50:48 +09:00
gamecode Clean up about 12000 allocations 2024-01-05 11:50:48 +09:00
gib Clean up about 12000 allocations 2024-01-05 11:50:48 +09:00
image [image] Ensure tex fields are all initialized 2024-01-15 14:59:11 +09:00
input Clean up about 12000 allocations 2024-01-05 11:50:48 +09:00
models [iqm] Load skins correctly for qskin 2024-01-20 09:44:29 +09:00
net Clean up about 12000 allocations 2024-01-05 11:50:48 +09:00
qw
ruamoko [scene] Add more entity component helper functions 2024-01-19 15:45:04 +09:00
scene [scene] Add more entity component helper functions 2024-01-19 15:45:04 +09:00
ui [ui] Update mouse buttons only for button events 2024-01-09 09:58:03 +09:00
util [quakeio] Rework Qgetline to use dstring 2024-01-05 11:50:48 +09:00
video [vulkan] Implement deferred fog 2024-01-23 14:32:30 +09:00
Makemodule.am [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00