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8efe8e63d3
The hierarchy leak was particularly troublesome to fix, but now the hierarchies get updated (and freed) automatically just by removing the hierarchy reference component from the entity. I suspect there will be issues with entities that are on multiple hierarchies, but I'll sort that out later. |
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.. | ||
test | ||
camera.c | ||
efrag.c | ||
entity.c | ||
light.c | ||
Makemodule.am | ||
scene.c | ||
transform.c |