quakeforge/libs/scene
Bill Currie 8efe8e63d3 [ecs] Plug a bunch of memory leaks
The hierarchy leak was particularly troublesome to fix, but now the
hierarchies get updated (and freed) automatically just by removing the
hierarchy reference component from the entity. I suspect there will be
issues with entities that are on multiple hierarchies, but I'll sort
that out later.
2023-03-05 22:03:01 +09:00
..
test [ecs] Add hierarchy-only tests 2022-11-05 21:29:38 +09:00
camera.c [scene] Remove scene_resources_t struct 2023-01-20 15:53:51 +09:00
efrag.c [glsl] Fix a pile of memory leaks 2023-03-05 18:31:30 +09:00
entity.c [scene] Remove scene_resources_t struct 2023-01-20 15:53:51 +09:00
light.c [model] Move plane info into mnode_t, and visframe out 2022-05-22 12:41:23 +09:00
Makemodule.am [scene] Move efrag code from renderer to scene 2022-11-14 12:43:33 +09:00
scene.c [ecs] Plug a bunch of memory leaks 2023-03-05 22:03:01 +09:00
transform.c [scene] Remove scene_resources_t struct 2023-01-20 15:53:51 +09:00