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https://git.code.sf.net/p/quake/quakeforge
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4c90c3c4bb
It's no longer needed as the sw renderer is 8-bit only.
16 lines
424 B
C
16 lines
424 B
C
#ifndef __vid_sw_h
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#define __vid_sw_h
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struct vrect_s;
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typedef struct sw_ctx_s {
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void (*choose_visual) (struct sw_ctx_s *ctx);
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void (*create_context) (struct sw_ctx_s *ctx);
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void (*set_palette) (struct sw_ctx_s *ctx, const byte *palette);
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void (*update) (struct sw_ctx_s *ctx, struct vrect_s *rects);
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} sw_ctx_t;
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extern sw_ctx_t *sw_ctx;
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struct tex_s *sw_SCR_CaptureBGR (void);
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#endif//__vid_sw_h
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