quakeforge/libs/video/targets/vid_win_gl.c
Bill Currie 5f93c115ff [util] Make developer flag names easier to manage
They're now an enum, and the flag part of the name is all lowercase, but
now the flag definitions and names list will never get out of sync.
2021-03-29 22:38:47 +09:00

185 lines
4.7 KiB
C

/*
vid_win_gl.c
Win32 GL vid component
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "winquake.h"
#include <ddraw.h>
#include "QF/cvar.h"
#include "QF/sys.h"
#include "QF/vid.h"
#include "context_win.h"
#include "r_internal.h"
#include "vid_internal.h"
#include "vid_gl.h"
// Define GLAPIENTRY to a useful value
#ifndef GLAPIENTRY
# define GLAPIENTRY WINAPI
#endif
static void *libgl_handle;
static HGLRC (GLAPIENTRY * qfwglCreateContext) (HDC);
static BOOL (GLAPIENTRY * qfwglDeleteContext) (HGLRC);
static HGLRC (GLAPIENTRY * qfwglGetCurrentContext) (void);
static HDC (GLAPIENTRY * qfwglGetCurrentDC) (void);
static BOOL (GLAPIENTRY * qfwglMakeCurrent) (HDC, HGLRC);
static void (GLAPIENTRY *qfglFinish) (void);
static void *(WINAPI * glGetProcAddress) (const char *symbol) = NULL;
static int use_gl_proceaddress = 0;
static cvar_t *gl_driver;
static HGLRC baseRC;//FIXME should be in gl_ctx_t, but that's GLXContext...
static void *
QFGL_GetProcAddress (void *handle, const char *name)
{
void *glfunc = NULL;
if (use_gl_proceaddress && glGetProcAddress)
glfunc = glGetProcAddress (name);
if (!glfunc)
glfunc = GetProcAddress (handle, name);
return glfunc;
}
static void *
QFGL_ProcAddress (const char *name, qboolean crit)
{
void *glfunc = NULL;
Sys_MaskPrintf (SYS_vid, "DEBUG: Finding symbol %s ... ", name);
glfunc = QFGL_GetProcAddress (libgl_handle, name);
if (glfunc) {
Sys_MaskPrintf (SYS_vid, "found [%p]\n", glfunc);
return glfunc;
}
Sys_MaskPrintf (SYS_vid, "not found\n");
if (crit) {
Sys_Error ("Couldn't load critical OpenGL function %s, exiting...",
name);
}
return NULL;
}
static void
wgl_choose_visual (gl_ctx_t *ctx)
{
}
static void
wgl_create_context (gl_ctx_t *ctx)
{
DWORD lasterror;
Sys_Printf ("maindc: %p\n", win_maindc);
baseRC = qfwglCreateContext (win_maindc);
if (!baseRC) {
lasterror=GetLastError();
if (win_maindc && win_mainwindow)
ReleaseDC (win_mainwindow, win_maindc);
Sys_Error ("Could not initialize GL (wglCreateContext failed).\n\n"
"Make sure you are in 65535 color mode, and try running "
"with -window.\n"
"Error code: (%lx)", lasterror);
}
if (!qfwglMakeCurrent (win_maindc, baseRC)) {
lasterror = GetLastError ();
if (baseRC)
qfwglDeleteContext (baseRC);
if (win_maindc && win_mainwindow)
ReleaseDC (win_mainwindow, win_maindc);
Sys_Error ("wglMakeCurrent failed (%lx)", lasterror);
}
ctx->init_gl ();
}
static void
wgl_end_rendering (void)
{
if (!scr_skipupdate) {
qfglFinish ();
SwapBuffers (win_maindc);
}
// handle the mouse state when windowed if that's changed
if (!vid_fullscreen->int_val) {
//FIXME if (!in_grab->int_val) {
//FIXME if (windowed_mouse) {
//FIXME IN_DeactivateMouse ();
//FIXME IN_ShowMouse ();
//FIXME windowed_mouse = false;
//FIXME }
//FIXME } else {
//FIXME windowed_mouse = true;
//FIXME }
}
}
static void
wgl_load_gl (void)
{
libgl_handle = LoadLibrary (gl_driver->string);
if (!libgl_handle) {
Sys_Error ("Couldn't load OpenGL library %s!", gl_driver->string);
}
glGetProcAddress =
(void *) GetProcAddress (libgl_handle, "wglGetProcAddress");
qfwglCreateContext = QFGL_ProcAddress ("wglCreateContext", true);
qfwglDeleteContext = QFGL_ProcAddress ("wglDeleteContext", true);
qfwglGetCurrentContext = QFGL_ProcAddress ("wglGetCurrentContext", true);
qfwglGetCurrentDC = QFGL_ProcAddress ("wglGetCurrentDC", true);
qfwglMakeCurrent = QFGL_ProcAddress ("wglMakeCurrent", true);
use_gl_proceaddress = 1;
qfglFinish = QFGL_ProcAddress ("glFinish", true);
}
gl_ctx_t *
Win_GL_Context (void)
{
gl_ctx_t *ctx = calloc (1, sizeof (gl_ctx_t));
ctx->load_gl = wgl_load_gl;
ctx->choose_visual = wgl_choose_visual;
ctx->create_context = wgl_create_context;
ctx->get_proc_address = QFGL_ProcAddress;
ctx->end_rendering = wgl_end_rendering;
return ctx;
}
void
Win_GL_Init_Cvars (void)
{
gl_driver = Cvar_Get ("gl_driver", GL_DRIVER, CVAR_ROM, NULL,
"The OpenGL library to use. (path optional)");
}