mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 12:52:46 +00:00
5f93c115ff
They're now an enum, and the flag part of the name is all lowercase, but now the flag definitions and names list will never get out of sync.
185 lines
4.7 KiB
C
185 lines
4.7 KiB
C
/*
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vid_win_gl.c
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Win32 GL vid component
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "winquake.h"
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#include <ddraw.h>
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#include "QF/cvar.h"
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#include "QF/sys.h"
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#include "QF/vid.h"
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#include "context_win.h"
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#include "r_internal.h"
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#include "vid_internal.h"
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#include "vid_gl.h"
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// Define GLAPIENTRY to a useful value
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#ifndef GLAPIENTRY
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# define GLAPIENTRY WINAPI
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#endif
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static void *libgl_handle;
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static HGLRC (GLAPIENTRY * qfwglCreateContext) (HDC);
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static BOOL (GLAPIENTRY * qfwglDeleteContext) (HGLRC);
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static HGLRC (GLAPIENTRY * qfwglGetCurrentContext) (void);
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static HDC (GLAPIENTRY * qfwglGetCurrentDC) (void);
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static BOOL (GLAPIENTRY * qfwglMakeCurrent) (HDC, HGLRC);
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static void (GLAPIENTRY *qfglFinish) (void);
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static void *(WINAPI * glGetProcAddress) (const char *symbol) = NULL;
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static int use_gl_proceaddress = 0;
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static cvar_t *gl_driver;
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static HGLRC baseRC;//FIXME should be in gl_ctx_t, but that's GLXContext...
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static void *
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QFGL_GetProcAddress (void *handle, const char *name)
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{
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void *glfunc = NULL;
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if (use_gl_proceaddress && glGetProcAddress)
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glfunc = glGetProcAddress (name);
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if (!glfunc)
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glfunc = GetProcAddress (handle, name);
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return glfunc;
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}
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static void *
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QFGL_ProcAddress (const char *name, qboolean crit)
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{
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void *glfunc = NULL;
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Sys_MaskPrintf (SYS_vid, "DEBUG: Finding symbol %s ... ", name);
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glfunc = QFGL_GetProcAddress (libgl_handle, name);
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if (glfunc) {
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Sys_MaskPrintf (SYS_vid, "found [%p]\n", glfunc);
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return glfunc;
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}
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Sys_MaskPrintf (SYS_vid, "not found\n");
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if (crit) {
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Sys_Error ("Couldn't load critical OpenGL function %s, exiting...",
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name);
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}
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return NULL;
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}
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static void
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wgl_choose_visual (gl_ctx_t *ctx)
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{
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}
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static void
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wgl_create_context (gl_ctx_t *ctx)
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{
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DWORD lasterror;
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Sys_Printf ("maindc: %p\n", win_maindc);
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baseRC = qfwglCreateContext (win_maindc);
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if (!baseRC) {
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lasterror=GetLastError();
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if (win_maindc && win_mainwindow)
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ReleaseDC (win_mainwindow, win_maindc);
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Sys_Error ("Could not initialize GL (wglCreateContext failed).\n\n"
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"Make sure you are in 65535 color mode, and try running "
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"with -window.\n"
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"Error code: (%lx)", lasterror);
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}
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if (!qfwglMakeCurrent (win_maindc, baseRC)) {
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lasterror = GetLastError ();
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if (baseRC)
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qfwglDeleteContext (baseRC);
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if (win_maindc && win_mainwindow)
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ReleaseDC (win_mainwindow, win_maindc);
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Sys_Error ("wglMakeCurrent failed (%lx)", lasterror);
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}
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ctx->init_gl ();
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}
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static void
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wgl_end_rendering (void)
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{
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if (!scr_skipupdate) {
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qfglFinish ();
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SwapBuffers (win_maindc);
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}
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// handle the mouse state when windowed if that's changed
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if (!vid_fullscreen->int_val) {
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//FIXME if (!in_grab->int_val) {
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//FIXME if (windowed_mouse) {
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//FIXME IN_DeactivateMouse ();
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//FIXME IN_ShowMouse ();
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//FIXME windowed_mouse = false;
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//FIXME }
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//FIXME } else {
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//FIXME windowed_mouse = true;
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//FIXME }
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}
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}
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static void
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wgl_load_gl (void)
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{
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libgl_handle = LoadLibrary (gl_driver->string);
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if (!libgl_handle) {
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Sys_Error ("Couldn't load OpenGL library %s!", gl_driver->string);
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}
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glGetProcAddress =
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(void *) GetProcAddress (libgl_handle, "wglGetProcAddress");
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qfwglCreateContext = QFGL_ProcAddress ("wglCreateContext", true);
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qfwglDeleteContext = QFGL_ProcAddress ("wglDeleteContext", true);
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qfwglGetCurrentContext = QFGL_ProcAddress ("wglGetCurrentContext", true);
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qfwglGetCurrentDC = QFGL_ProcAddress ("wglGetCurrentDC", true);
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qfwglMakeCurrent = QFGL_ProcAddress ("wglMakeCurrent", true);
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use_gl_proceaddress = 1;
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qfglFinish = QFGL_ProcAddress ("glFinish", true);
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}
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gl_ctx_t *
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Win_GL_Context (void)
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{
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gl_ctx_t *ctx = calloc (1, sizeof (gl_ctx_t));
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ctx->load_gl = wgl_load_gl;
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ctx->choose_visual = wgl_choose_visual;
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ctx->create_context = wgl_create_context;
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ctx->get_proc_address = QFGL_ProcAddress;
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ctx->end_rendering = wgl_end_rendering;
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return ctx;
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}
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void
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Win_GL_Init_Cvars (void)
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{
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gl_driver = Cvar_Get ("gl_driver", GL_DRIVER, CVAR_ROM, NULL,
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"The OpenGL library to use. (path optional)");
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}
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