mirror of
https://git.code.sf.net/p/quake/quakeforge
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8ec4a18f5d
It saves only 1 bit in the set, but it could save on allocations. Also takes care of a FIXME :P |
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.. | ||
camera.h | ||
component.h | ||
entity.h | ||
hierarchy.h | ||
light.h | ||
scene.h | ||
transform.h | ||
types.h |