quakeforge/libs/models
Bill Currie 8e91fb7bc1 Get the basics linking.
Still, nothing will work: no plugins are loaded and they're all broken
anyway.

glx, sgl, glslx etc are going away, just the basics will be built: fbdev
(probably go away eventually), sdl, x11 and hopefully someday win. That's
actually the only reason anything links.
2012-04-11 14:58:53 +09:00
..
alias Clean up global symbols for the glsl renderer. 2012-02-18 11:48:52 +09:00
brush Clean up global symbols for the glsl renderer. 2012-02-18 11:48:52 +09:00
sprite Clean up global symbols for the glsl renderer. 2012-02-18 11:48:52 +09:00
test Do an audit of the Makefile.am files. 2012-02-07 16:04:19 +09:00
clip_hull.c Rename mplane_t to plane_t and clean up the mess. 2011-11-28 20:54:34 +09:00
gl_model_fullbright.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
gl_skin.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
glsl_skin.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
Makefile.am Get the basics linking. 2012-04-11 14:58:53 +09:00
model.c Plug the memory/texture/vbo leaks. 2012-01-29 22:32:35 +09:00
null_model.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
portal.c Add a function to free a hull's portal information. 2011-12-08 14:58:08 +09:00
skin.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
sw_skin.c Rename Skin_SetColormap_ to Skin_SetupSkin. 2012-01-23 21:40:12 +09:00
trace.c Rename Vector3Scale and QuatCompScale. 2011-12-30 20:04:55 +09:00
winding.c Use a saner "infinity". 2011-12-06 20:50:09 +09:00