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https://git.code.sf.net/p/quake/quakeforge
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40a26e4bc8
And start working on scene management.
51 lines
1.2 KiB
C
51 lines
1.2 KiB
C
/*
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entity.h
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Entity management
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Copyright (C) 2021 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2021/02/26
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __QF_scene_entity_h
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#define __QF_scene_entity_h
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#include "QF/darray.h"
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#include "QF/qtypes.h"
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#include "QF/simd/vec4f.h"
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#include "QF/simd/mat4f.h"
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/** \defgroup scene_entity Entity management
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\ingroup scene
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*/
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///@{
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#include "QF/scene/hierarchy.h"
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#include "QF/scene/transform.h"
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#include "QF/render.h" //FIXME move entity_t here
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///@}
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#endif//__QF_scene_entity_h
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