quakeforge/libs/gamecode/engine
Bill Currie 8ddce20949 pr_*: add storep.p so pointers can be stored into entities
emit.c: convert & (address) to . in unary .
        rewrite emit_assign_expr
expr.c: remove debug code and make unary . less agressive on address calcs
        also convert & (address) to . for lvals
2001-12-12 20:35:58 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
Makefile.am this should remove the requirement for gmake on bsd systems 2001-11-12 16:23:41 +00:00
pr_debug.c more alpha portability fixes 2001-11-29 19:35:25 +00:00
pr_edict.c finally get around to renaming type_name to pr_type_name 2001-12-12 17:15:09 +00:00
pr_exec.c pr_*: add storep.p so pointers can be stored into entities 2001-12-12 20:35:58 +00:00
pr_opcode.c pr_*: add storep.p so pointers can be stored into entities 2001-12-12 20:35:58 +00:00
pr_strings.c - boundscheck static progs strings, and give proper errors for that 2001-09-28 23:34:49 +00:00