quakeforge/libs/client/Makemodule.am
Bill Currie 8d2791752e [particles] Merge particle spawning into client
After yesterday's crazy marathon editing all the particles files, and
starting to do another big change to them today, I realized that I
really do need to merge them down. All the actual spawning is now in the
client library (though particle insertion will need to be moved). GLSL
particle rendering is semi-broken in that it now does only points (until
I come up with a way to select between points and quads (probably a
context object, which I need anyway for Vulkan)).
2021-12-24 06:45:13 +09:00

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noinst_LTLIBRARIES += libs/client/libQFclient.la
libs_client_libQFclient_la_LDFLAGS= @STATIC@
libs_client_libQFclient_la_LIBADD= libs/gamecode/libQFgamecode.la libs/util/libQFutil.la
libs_client_libQFclient_la_SOURCES= \
libs/client/cl_effects.c \
libs/client/cl_entities.c \
libs/client/cl_input.c \
libs/client/cl_particles.c \
libs/client/cl_temp_entities.c \
libs/client/locs.c \
libs/client/old_keys.c
default_input_src = libs/client/default_input.plist
default_input_gen = libs/client/default_input.plc
libs/client/cl_input.lo: libs/client/cl_input.c $(default_input_gen)