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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 08:50:58 +00:00
8d2791752e
After yesterday's crazy marathon editing all the particles files, and starting to do another big change to them today, I realized that I really do need to merge them down. All the actual spawning is now in the client library (though particle insertion will need to be moved). GLSL particle rendering is semi-broken in that it now does only points (until I come up with a way to select between points and quads (probably a context object, which I need anyway for Vulkan)).
17 lines
595 B
Text
17 lines
595 B
Text
noinst_LTLIBRARIES += libs/client/libQFclient.la
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libs_client_libQFclient_la_LDFLAGS= @STATIC@
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libs_client_libQFclient_la_LIBADD= libs/gamecode/libQFgamecode.la libs/util/libQFutil.la
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libs_client_libQFclient_la_SOURCES= \
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libs/client/cl_effects.c \
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libs/client/cl_entities.c \
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libs/client/cl_input.c \
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libs/client/cl_particles.c \
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libs/client/cl_temp_entities.c \
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libs/client/locs.c \
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libs/client/old_keys.c
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default_input_src = libs/client/default_input.plist
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default_input_gen = libs/client/default_input.plc
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libs/client/cl_input.lo: libs/client/cl_input.c $(default_input_gen)
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