mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-19 15:30:50 +00:00
8d2791752e
After yesterday's crazy marathon editing all the particles files, and starting to do another big change to them today, I realized that I really do need to merge them down. All the actual spawning is now in the client library (though particle insertion will need to be moved). GLSL particle rendering is semi-broken in that it now does only points (until I come up with a way to select between points and quads (probably a context object, which I need anyway for Vulkan)). |
||
---|---|---|
.. | ||
cl_effects.c | ||
cl_entities.c | ||
cl_input.c | ||
cl_particles.c | ||
cl_temp_entities.c | ||
default_input.plist | ||
locs.c | ||
Makemodule.am | ||
old_keys.c |