quakeforge/libs/client
Bill Currie 8d2791752e [particles] Merge particle spawning into client
After yesterday's crazy marathon editing all the particles files, and
starting to do another big change to them today, I realized that I
really do need to merge them down. All the actual spawning is now in the
client library (though particle insertion will need to be moved). GLSL
particle rendering is semi-broken in that it now does only points (until
I come up with a way to select between points and quads (probably a
context object, which I need anyway for Vulkan)).
2021-12-24 06:45:13 +09:00
..
cl_effects.c [particles] Merge particle spawning into client 2021-12-24 06:45:13 +09:00
cl_entities.c [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
cl_input.c [client] Block binding of the escape key 2021-11-28 23:22:11 +09:00
cl_particles.c [particles] Merge particle spawning into client 2021-12-24 06:45:13 +09:00
cl_temp_entities.c [particles] Merge particle spawning into client 2021-12-24 06:45:13 +09:00
default_input.plist [client] Add bindings for load and quickload in demos 2021-12-24 06:45:13 +09:00
locs.c [particles] Merge particle spawning into client 2021-12-24 06:45:13 +09:00
Makemodule.am [particles] Merge particle spawning into client 2021-12-24 06:45:13 +09:00
old_keys.c [client] Block binding of the escape key 2021-11-28 23:22:11 +09:00