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https://git.code.sf.net/p/quake/quakeforge
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55 lines
2.4 KiB
Text
55 lines
2.4 KiB
Text
//unfortunately, have to wrap the docs in a C comment for doxygen
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// vim:tw=74:formatoptions-=l
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/**
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\page qtv_overview QF QTV overview/status.
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OVERVIEW:
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\image html qwtv.svg
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\image latex qwtv.eps ""
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The server is "reserved" for playing clients. Any spectators would be
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referees and/or admins (however, this is up to the server admin).
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A qtv proxy connects to the server. The proxy may have spectating clients
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and even other proxies connecting to it. The proxies can chain to any
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depth as an upstream proxy will pass on its information to any downstream
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proxies. With just a few levels of proxies, it should be possible to have
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very large spectator groups.
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STATUS:
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qw-server supports up to two qtv proxy connections: the idea being there
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will be only one, with the second in case the proxy drops off and needs to
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reconnect before the timeout. The qw-server sends a modified mvd stream to
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the qtv proxy. The mvd stream is modified for both easy manipulation by the
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qtv server, and more importantly, to be packet-loss tolerant (QF uses mvd
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over udp).
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Currently, the qtv proxy can connect to any number of servers (if you use
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more than one or two, I hope you have a beefy system/connection). Use
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<code>sv_new \<name\> [address]</code> to connect to a server. \c address
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is optional if \c name is a resolvable internet address, otherwise \c name
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can be a simple "nick-name" while \c address is the resolvable address of
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the quakeworld server. \c sv_list lists the current servers and
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<code>sv_del \<name\></code> (\c name is the same as used in \c sv_new and
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as shown by \c sv_list) is used to disconnect from and remove a server.
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The proxy supports any number of connecting clients. Connecting clients use
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<code>cmd list</code> to get a list of available servers and
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<code>cmd connect [SERVERNAME]</code> to finalize the connection to a
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server. Clients can use <code>cmd disconnect</code> to "leave" a server in
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order to "connect" to a different one without disconnecting from the proxy.
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The proxy and connected clients ride over a server map change.
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TODO:
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\li Get client delta compression working (if it's not already).
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\li Implement a delay (configurable) between the qw server and the proxy.
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\li Add proxy chaining, possibly with configurable delay (redundant?).
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\li Demo recording (mvd/enhanced mvd) on the proxy.
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\li VOIP with recording to enhanced mvd (mvd and voip streams encapsulated
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together). Probably based on FTE.
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\li Demo playback.
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\li Other? According to community needs.
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\ref qtv
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*/
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