mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-12 21:52:32 +00:00
d98c92a5c4
For now, the cursor is always hidden, but the plan is to have it visible in only the focused view if that view has enabled the cursor.
143 lines
2.9 KiB
Objective-C
143 lines
2.9 KiB
Objective-C
#ifndef __qwaq_ui_view_h
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#define __qwaq_ui_view_h
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#include <Array.h>
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#include <Object.h>
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#include "ruamoko/qwaq/ui/draw.h"
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#include "ruamoko/qwaq/ui/rect.h"
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#include "ruamoko/qwaq/ui/textcontext.h"
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@class Group;
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@class ListenerGroup;
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@class ScrollBar;
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enum {
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ofCanFocus = 0x0001,
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ofFirstClick = 0x0002,
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ofMakeFirst = 0x0004,
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ofDontDraw = 0x0008,
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ofRelativeEvents= 0x0010,
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ofTileable = 0x0020,
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ofCentered = 0x0040,
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};
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enum {
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sfDrawn = 0x0001,
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sfDisabled = 0x0002,
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sfInFocus = 0x0004,
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sfModal = 0x0008,
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sfLocked = 0x0010,
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};
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enum {
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gfGrowNone = 0x0000,
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gfGrowLoX = 0x0001,
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gfGrowLoY = 0x0002,
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gfGrowHiX = 0x0004,
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gfGrowHiY = 0x0008,
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gfGrowRel = 0x0010,
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gfGrowLo = gfGrowLoX | gfGrowLoY,
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gfGrowHi = gfGrowHiX | gfGrowHiY,
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gfGrowX = gfGrowLoX | gfGrowHiX,
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gfGrowY = gfGrowLoY | gfGrowHiY,
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gfGrowAll = gfGrowX | gfGrowY,
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};
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@protocol View
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-setOwner: (Group *) owner;
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-setGrowMode: (int) mode;
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-(Rect)rect;
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-(Rect)absRect;
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-(Point)origin;
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-(Extent)size;
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-(int) containsPoint: (Point) point;
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-(void) grabMouse;
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-(void) releaseMouse;
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-(int) options;
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-(int) state;
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-setVerticalScrollBar:(ScrollBar *)scrollbar;
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-setHorizontalScrollBar:(ScrollBar *)scrollbar;
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-(ListenerGroup *) onViewScrolled;
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-(id<TextContext>)context;
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-setContext: (id<TextContext>) context;
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-draw;
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-hide;
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-redraw;
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-move: (Point) delta;
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-updateAbsPos: (Point) absPos;
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-resize: (Extent) delta;
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-move:(Point)dpos andResize:(Extent)dsize;
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-moveTo:(Point)pos; // does not redraw
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-resizeTo:(Extent)size; // does not redraw
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-grow: (Extent) delta;
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-(ListenerGroup *)onEvent;
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-handleEvent: (qwaq_event_t *) event;
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-takeFocus;
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-loseFocus;
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-(ListenerGroup *) onReceiveFocus;
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-(ListenerGroup *) onReleaseFocus;
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-raise;
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-hideCursor;
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-showCursor;
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-setCursorVisible:(int) visible;
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-moveCursor:(Point) pos;
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- (void) onMouseEnter: (Point) pos;
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- (void) onMouseLeave: (Point) pos;
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- (void) refresh;
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- (void) mvprintf: (Point) pos, string fmt, ...;
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- (void) mvvprintf: (Point) pos, string fmt, @va_list args;
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- (void) mvaddch: (Point) pos, int ch;
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-clear;
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@end
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@interface View: Object <View>
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{
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union {
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Rect rect;
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struct {
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int xpos;
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int ypos;
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int xlen;
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int ylen;
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};
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struct {
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Point pos;
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Extent size;
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};
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};
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Rect absRect;
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Group *owner;
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id<TextContext> textContext;
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int state;
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int options;
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int growMode;
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int cursorState;
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Point cursorPos;
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ListenerGroup *onReceiveFocus;
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ListenerGroup *onReleaseFocus;
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ListenerGroup *onEvent;
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ListenerGroup *onViewScrolled;
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ScrollBar *hScrollBar;
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ScrollBar *vScrollBar;
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Point scroll;
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}
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+(View *)viewWithRect:(Rect)rect;
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+(View *)viewWithRect:(Rect)rect options:(int)options;
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-initWithRect:(Rect)rect;
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-initWithRect:(Rect)rect options:(int)options;
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@end
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@interface View (TextContext) <TextContext>
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@end
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#endif//__qwaq_ui_view_h
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