quakeforge/libs/models/trace.c
Bill Currie 8cc320b7ef Move the start point to the near side of the crossed plane.
I'm not sure the end point needs to be moved at all, but I'll leave it
alone for now. I have a couple of failing test cases that seem to be caused
by not handling moves where the box is always cut by the plane.
2011-11-28 20:54:34 +09:00

229 lines
5.5 KiB
C

/*
trace.c
BSP line tracing
Copyright (C) 2004 Bill Currie
Author: Bill Currie <bill@taniwha.org>
Date: 2004/9/25
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] =
"$Id$";
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/model.h"
#include "QF/sys.h"
#include "compat.h"
#include "world.h"
/* LINE TESTING IN HULLS */
// 1/32 epsilon to keep floating point happy
#ifndef DIST_EPSILON
#define DIST_EPSILON (0.03125)
#endif
typedef struct {
vec3_t start;
vec3_t end;
int side;
int num;
mplane_t *plane;
} tracestack_t;
static inline float
calc_offset (trace_t *trace, mplane_t *plane)
{
vec_t d = 0;
vec3_t Rn;
switch (trace->type) {
case tr_point:
break;
case tr_box:
if (plane->type < 3)
d = trace->extents[plane->type];
else
d = (fabs (trace->extents[0] * plane->normal[0])
+ fabs (trace->extents[1] * plane->normal[1])
+ fabs (trace->extents[2] * plane->normal[2]));
break;
case tr_ellipsoid:
VectorSet (trace->extents[0] * plane->normal[0],
trace->extents[1] * plane->normal[1],
trace->extents[2] * plane->normal[2], Rn);
d = sqrt(DotProduct (Rn, Rn)); //FIXME no sqrt
break;
}
return d;
}
static inline void
calc_impact (trace_t *trace, const vec3_t start, const vec3_t end,
mplane_t *plane)
{
vec_t t1, t2, frac, offset;
vec3_t dist;
t1 = PlaneDiff (start, plane);
t2 = PlaneDiff (end, plane);
offset = calc_offset (trace, plane);
if (t1 < 0) {
frac = (t1 + offset + DIST_EPSILON) / (t1 - t2);
// invert plane paramterers
VectorNegate (plane->normal, trace->plane.normal);
trace->plane.dist = -plane->dist;
} else {
frac = (t1 - offset - DIST_EPSILON) / (t1 - t2);
VectorCopy (plane->normal, trace->plane.normal);
trace->plane.dist = plane->dist;
}
frac = bound (0, frac, 1);
trace->fraction = frac;
VectorSubtract (end, start, dist);
VectorMultAdd (start, frac, dist, trace->endpos);
}
VISIBLE void
MOD_TraceLine (hull_t *hull, int num,
const vec3_t start_point, const vec3_t end_point,
trace_t *trace)
{
vec_t start_dist, end_dist, frac[2], offset;
vec3_t start, end, dist;
int side;
qboolean seen_empty, seen_solid;
tracestack_t *tstack;
tracestack_t tracestack[256];
mclipnode_t *node;
mplane_t *plane, *split_plane;
VectorCopy (start_point, start);
VectorCopy (end_point, end);
tstack = tracestack;
seen_empty = 0;
seen_solid = 0;
split_plane = 0;
trace->allsolid = true;
trace->startsolid = false;
trace->inopen = false;
trace->inwater = false;
trace->fraction = 1.0;
while (1) {
while (num < 0) {
if (num == CONTENTS_SOLID) {
if (!seen_empty && !seen_solid) {
// this is the first leaf visited, thus the start leaf
trace->startsolid = seen_solid = true;
} else if (!seen_empty && seen_solid) {
// If crossing from one solid leaf to another, treat the
// whole trace as solid (this is what id does).
// However, since allsolid is initialized to true, no need
// to do anything.
return;
} else {
// crossing from an empty leaf to a solid leaf: the trace
// has collided.
calc_impact (trace, start_point, end_point, split_plane);
return;
}
} else {
seen_empty = true;
trace->allsolid = false;
if (num == CONTENTS_EMPTY)
trace->inopen = true;
else
trace->inwater = true;
}
// pop up the stack for a back side
if (tstack-- == tracestack) {
// we've finished.
return;
}
// set the hit point for this plane
VectorCopy (end, tstack->start);
// go down the back side
VectorCopy (tstack->end, end);
side = tstack->side;
split_plane = tstack->plane;
num = hull->clipnodes[tstack->num].children[side ^ 1];
}
node = hull->clipnodes + num;
plane = hull->planes + node->planenum;
start_dist = PlaneDiff (start, plane);
end_dist = PlaneDiff (end, plane);
offset = calc_offset (trace, plane);
if (start_dist >= offset && end_dist >= offset) {
// entirely in front of the plane
num = node->children[0];
continue;
}
if (start_dist < -offset && end_dist < -offset) {
// entirely behind the plane
num = node->children[1];
continue;
}
// cross the plane
side = start_dist < 0;
frac[0] = (start_dist + offset) / (start_dist - end_dist);
frac[1] = (start_dist - offset) / (start_dist - end_dist);
frac[0] = bound (0, frac[0], 1);
frac[1] = bound (0, frac[1], 1);
tstack->num = num;
tstack->side = side;
tstack->plane = plane;
VectorCopy (end, tstack->end);
tstack++;
VectorSubtract (end, start, dist);
VectorMultAdd (start, frac[side], dist, end);
VectorMultAdd (start, frac[side ^ 1], dist, tstack->start);
num = node->children[side];
}
}