mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-30 16:10:53 +00:00
008b59b777
like normal, f_skins reports the average percent fullbright for all loaded skins, and f_skins skinname reports the fullbright percent for a signle skin. cl_freply controls the time in seconds before another query can be made. Set it to 0 to disable them. More queries will be added later. The table for accessing special characters from the console has been tweaked a bit. Expect it to get tweaked more in the future.
51 lines
1.3 KiB
C
51 lines
1.3 KiB
C
/*
|
|
teamplay.h
|
|
|
|
Teamplay enhancements ("proxy features")
|
|
|
|
Copyright (C) 2000 Anton Gavrilov (tonik@quake.ru)
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
$Id$
|
|
*/
|
|
|
|
#ifndef __teamplay_h
|
|
#define __teamplay_h
|
|
|
|
extern struct cvar_s *cl_parsesay;
|
|
extern struct cvar_s *cl_nofake;
|
|
extern struct cvar_s *cl_freply;
|
|
|
|
typedef char * (*ffunc_t) (char *args);
|
|
typedef struct freply_s {
|
|
char *name;
|
|
ffunc_t func;
|
|
float lasttime;
|
|
} freply_t;
|
|
|
|
void Team_Init_Cvars (void);
|
|
void Team_BestWeaponImpulse (void);
|
|
void Team_Dead (void);
|
|
void Team_NewMap (void);
|
|
const char *Team_ParseSay (const char *);
|
|
void Locs_Init (void);
|
|
void Team_ParseChat (const char *string);
|
|
void Team_ResetTimers (void);
|
|
#endif // __teamplay_h
|