quakeforge/libs/video
Bill Currie 8c5c39cbe4 [vulkan] Mix turb full-brights into main color
I'd forgotten (when doing the original brush texture loader) that
turbulent surfaces were unlit and thus always full-bright, then never
wrote the turb shader to take care of it. The best solution seems to be
to just mix the two colors in the shader as it will allow turb surfaces
to be lit in the future (probably with severely limited light counts due
to being a forward renderer).
2021-12-24 06:45:13 +09:00
..
renderer [vulkan] Mix turb full-brights into main color 2021-12-24 06:45:13 +09:00
targets [x11] Create barriers only when grabbing 2021-12-06 07:27:08 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00