mirror of
https://git.code.sf.net/p/quake/quakeforge
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They're not quite working (trail path offset is incorrect) but their pixels are getting to the screen. Also, lifetimes are off for rocket trails in that as soon as the entity dies, so does the trail.
170 lines
4 KiB
C
170 lines
4 KiB
C
/*
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r_part.c
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Interface for particles
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "QF/cvar.h"
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#include "QF/render.h"
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#include "QF/sys.h"
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#include "compat.h"
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#include "r_internal.h"
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psystem_t r_psystem; //FIXME singleton
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int r_particles;
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static cvar_t r_particles_cvar = {
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.name = "r_particles",
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.description =
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"Toggles drawing of particles.",
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.default_value = "1",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &r_particles },
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};
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int r_particles_max;
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static cvar_t r_particles_max_cvar = {
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.name = "r_particles_max",
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.description =
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"Maximum amount of particles to display. No maximum, minimum is 0.",
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.default_value = "2048",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &r_particles_max },
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};
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float r_particles_nearclip;
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static cvar_t r_particles_nearclip_cvar = {
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.name = "r_particles_nearclip",
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.description =
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"Distance of the particle near clipping plane from the player.",
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.default_value = "32",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_float, .value = &r_particles_nearclip },
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};
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/*
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R_MaxParticlesCheck
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Misty-chan: Dynamically change the maximum amount of particles on the fly.
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Thanks to a LOT of help from Taniwha, Deek, Mercury, Lordhavoc, and lots of
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others.
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*/
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static void
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R_MaxParticlesCheck (void)
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{
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psystem_t *ps = &r_psystem;//FIXME
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unsigned maxparticles = 0;
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maxparticles = r_particles ? r_particles_max : 0;
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if (ps->maxparticles == maxparticles) {
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return;
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}
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size_t size = sizeof (particle_t) + sizeof (partparm_t)
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+ sizeof (int *);
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if (ps->particles) {
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Sys_Free (ps->particles, ps->maxparticles * size);
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ps->particles = 0;
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ps->partparams = 0;
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ps->partramps = 0;
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}
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ps->maxparticles = maxparticles;
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if (ps->maxparticles) {
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ps->particles = Sys_Alloc (ps->maxparticles * size);
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ps->partparams = (partparm_t *) &ps->particles[ps->maxparticles];
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ps->partramps = (const int **) &ps->partparams[ps->maxparticles];
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}
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R_ClearParticles ();
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}
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void
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R_ClearParticles (void)
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{
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psystem_t *ps = &r_psystem;//FIXME
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ps->numparticles = 0;
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}
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void
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R_RunParticles (float dT)
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{
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psystem_t *ps = &r_psystem;//FIXME
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vec4f_t gravity = ps->gravity;
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unsigned j = 0;
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for (unsigned i = 0; i < ps->numparticles; i++) {
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particle_t *p = &ps->particles[i];
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partparm_t *parm = &ps->partparams[i];
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if (p->live <= 0 || p->ramp >= parm->ramp_max) {
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continue;
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}
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const int *ramp = ps->partramps[i];
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if (i > j) {
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ps->particles[j] = *p;
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ps->partparams[j] = *parm;
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ps->partramps[j] = ramp;
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}
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j += 1;
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p->pos += dT * p->vel;
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p->vel += dT * (p->vel * parm->drag + gravity * parm->drag[3]);
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p->ramp += dT * parm->ramp;
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p->scale += dT * parm->scale_rate;
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p->live -= dT;
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if (ramp) {
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p->icolor = ramp[(int)p->ramp];
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}
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}
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ps->numparticles = j;
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}
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static void
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r_particles_nearclip_f (void *data, const cvar_t *cvar)
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{
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r_particles_nearclip = bound (r_nearclip, r_particles_nearclip, r_farclip);
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}
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static void
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r_particles_f (void *data, const cvar_t *cvar)
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{
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R_MaxParticlesCheck ();
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}
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static void
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r_particles_max_f (void *data, const cvar_t *cvar)
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{
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R_MaxParticlesCheck ();
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}
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void
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R_Particles_Init_Cvars (void)
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{
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Cvar_Register (&r_particles_cvar, r_particles_f, 0);
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Cvar_Register (&r_particles_max_cvar, r_particles_max_f, 0);
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Cvar_Register (&r_particles_nearclip_cvar, r_particles_nearclip_f, 0);
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}
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