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glsl_alias.c
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Remove some redundate statements.
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2012-01-08 20:38:56 +09:00 |
glsl_bsp.c
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Render the id skys :)
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2012-01-11 21:26:12 +09:00 |
glsl_draw.c
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Fix some warnings.
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2012-01-07 23:11:56 +09:00 |
glsl_lightmap.c
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Get the lightmap texture properly.
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2012-01-09 21:13:40 +09:00 |
glsl_main.c
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Render the id skys :)
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2012-01-11 21:26:12 +09:00 |
glsl_particles.c
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Make a clean break heading for GLES compatibility.
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2011-12-26 16:08:55 +09:00 |
glsl_screen.c
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Add demo to "movie" conversion.
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2012-01-05 19:19:37 +09:00 |
glsl_sprite.c
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Get sprite interpolation working.
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2012-01-04 18:31:35 +09:00 |
glsl_textures.c
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Get the lightmap texture properly.
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2012-01-09 21:13:40 +09:00 |
Makefile.am
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Create and load the id sky shader.
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2012-01-11 16:02:20 +09:00 |
quake2d.frag
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Add support for vertex colors.
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2011-12-28 09:04:26 +09:00 |
quakebsp.frag
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Try, but fail, to render the world.
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2012-01-08 20:39:36 +09:00 |
quakebsp.vert
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Try, but fail, to render the world.
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2012-01-08 20:39:36 +09:00 |
quakeico.vert
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Work around a bug in mesa.
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2011-12-28 20:43:56 +09:00 |
quakemdl.frag
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Scale the light level index correctly before colormap lookup.
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2012-01-03 19:57:47 +09:00 |
quakemdl.vert
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Rework the alias vertex shader and rendering code for lerping.
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2012-01-04 14:35:34 +09:00 |
quakepnt.frag
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Add my point shaders before I lose them.
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2012-01-04 18:47:03 +09:00 |
quakepnt.vert
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Add my point shaders before I lose them.
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2012-01-04 18:47:03 +09:00 |
quakeski.frag
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Render the id skys :)
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2012-01-11 21:26:12 +09:00 |
quakesky.vert
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Render the id skys :)
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2012-01-11 21:26:12 +09:00 |
quakespr.frag
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Make a start on getting sprites rendering.
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2011-12-30 21:11:59 +09:00 |
quakespr.vert
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Implement sprite rendering.
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2011-12-31 14:39:33 +09:00 |
quaketrb.frag
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Even better?
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2012-01-11 07:51:15 +09:00 |
quaketxt.vert
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Add support for vertex colors.
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2011-12-28 09:04:26 +09:00 |