quakeforge/libs/models
Bill Currie 7ba7130f42 Load the sky texture as two separate textures.
The sky texture is normally 256x128, with each 128 wide side being the two
layers of the sky.
2012-01-11 21:09:57 +09:00
..
alias Fix up alias-16 support. 2012-01-05 12:52:12 +09:00
brush Load the sky texture as two separate textures. 2012-01-11 21:09:57 +09:00
sprite Implement sprint glsl loading. 2011-12-30 09:36:57 +09:00
test
clip_hull.c
gl_model_fullbright.c
Makefile.am Make a start on making a pure GLSL renderer. 2011-12-23 12:19:13 +09:00
model.c
null_model.c Don't use the miptex_t after converting to texture_t. 2012-01-07 17:08:07 +09:00
portal.c
trace.c Rename Vector3Scale and QuatCompScale. 2011-12-30 20:04:55 +09:00
winding.c