quakeforge/libs/video/renderer/vulkan
Bill Currie 8b85e422d7 [vulkan] Add a debug stack to the vulkan instance
The stack is arbitrary strings that the validation layer debug callback
prints in reverse order after each message. This makes it easy to work
out what nodes in a pipeline/render pass plist are causing validation
errors. Still have to narrow down the actual line, but the messages seem
to help with that.
Putting qfvPushDebug/qfvPopDebug around other calls to vulkan should
help out a lot, tool.
As a bonus, the stack is printed before debug_breakpoint is called, so
it's immediately visible in gdb.
2021-11-30 18:10:48 +09:00
..
shader [vulkan] Correct the skysheet scaling 2021-07-24 14:23:06 +09:00
test [vulkan] Fix up test function api 2021-08-11 12:31:03 +09:00
vkgen [vkgen] Name-shorten extension enum flag bits 2021-11-30 18:10:48 +09:00
barrier.c [vulkan] Clean up buffer barriers a bit 2021-04-24 15:47:31 +09:00
buffer.c [renderer] Clean out unneeded input.h includes 2021-10-01 13:11:14 +09:00
capture.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
command.c [renderer] Clean out unneeded input.h includes 2021-10-01 13:11:14 +09:00
deferred.plist [vulkan] Use more correct dependency flags 2021-04-18 18:56:31 +09:00
descriptor.c [renderer] Clean out unneeded input.h includes 2021-10-01 13:11:14 +09:00
device.c [renderer] Clean out unneeded input.h includes 2021-10-01 13:11:14 +09:00
image.c [renderer] Clean out unneeded input.h includes 2021-10-01 13:11:14 +09:00
instance.c [vulkan] Add a debug stack to the vulkan instance 2021-11-30 18:10:48 +09:00
memory.c [renderer] Clean out unneeded input.h includes 2021-10-01 13:11:14 +09:00
pipeline.c [renderer] Clean out unneeded input.h includes 2021-10-01 13:11:14 +09:00
projection.c [vulkan] Add tan and cos perspective projection 2021-04-29 19:27:01 +09:00
qfpipeline.plist [vulkan] Start work on shadows 2021-04-24 10:40:39 +09:00
renderpass.c [renderer] Clean out unneeded input.h includes 2021-10-01 13:11:14 +09:00
scrap.c [vulkan] Clean up image barriers a bit 2021-04-24 12:42:29 +09:00
shader.c [vulkan] Start work on shadows 2021-04-24 10:40:39 +09:00
shadow.plist [vulkan] Start work on shadows 2021-04-24 10:40:39 +09:00
staging.c [util] Rename qfplist.[ch] 2021-03-21 16:13:03 +09:00
swapchain.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
util.c Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
util.h Fix a couple more optimization warnings 2020-02-11 15:59:12 +09:00
vkparse.c [vulkan] Add a debug stack to the vulkan instance 2021-11-30 18:10:48 +09:00
vkparse.h [util] Rename qfplist.[ch] 2021-03-21 16:13:03 +09:00
vkparse.plist [vulkan] Make vulkan_use_validation easier more useful 2021-11-30 18:10:48 +09:00
vulkan_alias.c [vulkan] Implement view model rendering 2021-07-25 14:03:25 +09:00
vulkan_bsp.c [build] Fix some windows bitrot 2021-08-02 14:02:41 +09:00
vulkan_compose.c [vulkan] Fix a couple of minor issues 2021-04-19 18:07:45 +09:00
vulkan_draw.c [qw] Clean up netgraph somewhat 2021-07-11 10:59:27 +09:00
vulkan_lighting.c [model] Remove the confusion about numleafs 2021-07-27 12:38:08 +09:00
vulkan_lightmap.c [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
vulkan_main.c [vulkan] Fix a missed array index edit 2021-07-26 11:43:31 +09:00
vulkan_matrices.c [vulkan] Set the 2d near distance to 0 2021-07-25 14:21:37 +09:00
vulkan_particles.c [vulkan] Make some little cleanups 2021-01-20 01:23:24 +09:00
vulkan_texture.c [vulkan] Clean up image barriers a bit 2021-04-24 12:42:29 +09:00
vulkan_vid_common.c [vulkan] Make vulkan_use_validation easier more useful 2021-11-30 18:10:48 +09:00