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The stack is arbitrary strings that the validation layer debug callback prints in reverse order after each message. This makes it easy to work out what nodes in a pipeline/render pass plist are causing validation errors. Still have to narrow down the actual line, but the messages seem to help with that. Putting qfvPushDebug/qfvPopDebug around other calls to vulkan should help out a lot, tool. As a bonus, the stack is printed before debug_breakpoint is called, so it's immediately visible in gdb. |
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Makemodule.am |