quakeforge/include/QF/Vulkan
Bill Currie 8b85e422d7 [vulkan] Add a debug stack to the vulkan instance
The stack is arbitrary strings that the validation layer debug callback
prints in reverse order after each message. This makes it easy to work
out what nodes in a pipeline/render pass plist are causing validation
errors. Still have to narrow down the actual line, but the messages seem
to help with that.
Putting qfvPushDebug/qfvPopDebug around other calls to vulkan should
help out a lot, tool.
As a bonus, the stack is printed before debug_breakpoint is called, so
it's immediately visible in gdb.
2021-11-30 18:10:48 +09:00
..
barrier.h [vulkan] Clean up buffer barriers a bit 2021-04-24 15:47:31 +09:00
buffer.h [vulkan] Create the lights buffer 2021-01-27 16:16:28 +09:00
capture.h [vulkan] Add missed screen capture files 2021-03-25 16:00:19 +09:00
command.h [vulkan] Ensure staging buffer is idle before free 2021-01-20 16:25:26 +09:00
cvars.h [vulkan] Make the frames in flight configurable 2021-02-05 11:06:18 +09:00
debug.h [vulkan] Fix compiling on 32-bit systems 2021-07-06 11:54:12 +09:00
descriptor.h Sanitize descriptors 2020-02-18 21:18:03 +09:00
device.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
draw.h [vulkan] Make a start on the 2D pipeline 2021-01-10 15:56:17 +09:00
funclist.h [vulkan] Fetch vkCmdPushDescriptorSetKHR as extension 2021-11-30 18:10:48 +09:00
image.h [vulkan] Implement screenshot 2021-03-24 19:20:53 +09:00
instance.h [vulkan] Add a debug stack to the vulkan instance 2021-11-30 18:10:48 +09:00
memory.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
pipeline.h [vulkan] Destroy pipeline on shutdown 2021-01-05 23:54:22 +09:00
projection.h [vulkan] Add tan and cos perspective projection 2021-04-29 19:27:01 +09:00
qf_alias.h [vulkan] Implement view model rendering 2021-07-25 14:03:25 +09:00
qf_bsp.h [renderer] Remove currententity from non-sw renderers 2021-07-22 16:15:14 +09:00
qf_compose.h [vulkan] Implement lighting and compose passes 2021-02-24 19:58:31 +09:00
qf_draw.h [vulkan] Get the 2D pipeline up and running 2021-01-12 11:27:41 +09:00
qf_lighting.h [model] Remove 64k limit on visible leafs 2021-07-26 11:32:05 +09:00
qf_lightmap.h [models] Move brush data into its own struct 2021-02-01 19:31:11 +09:00
qf_main.h [vulkan] Make a lot of progress for brush models 2021-01-20 01:28:54 +09:00
qf_model.h [vulkan] Make a lot of progress for brush models 2021-01-20 01:28:54 +09:00
qf_particles.h [vulkan] Make some little cleanups 2021-01-20 01:23:24 +09:00
qf_texture.h [vulkan] Implement sky box loading and rendering 2021-03-25 15:54:34 +09:00
qf_vid.h [vid,render] Clean up fov and aspect 2021-04-01 19:17:19 +09:00
renderpass.h [vulkan] Start moving towards a deferred renderer 2021-02-14 11:35:06 +09:00
scrap.h [vulkan] Name most resources 2021-01-31 19:58:55 +09:00
shader.h [vulkan] Generate code for resource nodes 2021-01-05 14:15:35 +09:00
staging.h [vulkan] Name most resources 2021-01-31 19:58:55 +09:00
swapchain.h [vulkan] Implement screenshot 2021-03-24 19:20:53 +09:00