..
GL
hopefully take care of glGetProcAddress type once and for all :)
2002-08-16 18:29:21 +00:00
plugin
take cmd.[ch] back to basics. the gib code is temporarily gone pending
2002-07-31 05:19:03 +00:00
.gitignore
bspfile.h
qfbsp now mostly works. only known issue is multiple texture wads don't
2002-09-19 20:39:33 +00:00
cbuf.h
More of GIB done: builtins, functions, various cleanups, math, etc.
2002-08-03 06:04:00 +00:00
cdaudio.h
byte to int + xmms playlist support from _Muz_
2001-10-12 19:26:56 +00:00
checksum.h
clip_hull.h
start making the rotated bounding box (really dynamic clipping huls) more
2001-07-30 04:33:59 +00:00
cmd.h
fix the non-parsing of quakeforge.conf
2002-07-31 06:06:44 +00:00
console.h
make maplist work over rcon
2002-09-04 18:56:53 +00:00
crc.h
break the loop from CRC_Block into CRC_ProcessBlock so that crcs can be
2002-01-28 18:00:48 +00:00
csqc.h
implement the "new" inputline api making it possible to pull the Draw_*
2002-08-20 21:19:53 +00:00
cvar.h
go back to using QFile, quakeio.h and quakefs.h
2002-08-27 07:16:28 +00:00
draw.h
Use vertex arrays for text. Another 1-3% speedup.
2002-06-13 05:24:52 +00:00
dstring.h
More of GIB done: builtins, functions, various cleanups, math, etc.
2002-08-03 06:04:00 +00:00
gcc_attr.h
bah, __builtin_expect is new in gcc 3
2002-04-25 04:51:04 +00:00
gib_buffer.h
Var substitution is now handled in the same pass as embedded return values.
2002-10-13 05:52:06 +00:00
gib_builtin.h
Added a few useful builtins and began adding GIB hooks into quakeworld.
2002-08-24 05:14:46 +00:00
gib_function.h
Added threads and callbacks to GIB, as well as several QW callbacks dealing
2002-08-27 04:47:49 +00:00
gib_parse.h
Comments are now stripped out when a script is loaded instead of during
2002-09-10 01:26:02 +00:00
gib_process.h
Var substitution is now handled in the same pass as embedded return values.
2002-10-13 05:52:06 +00:00
gib_thread.h
Added threads and callbacks to GIB, as well as several QW callbacks dealing
2002-08-27 04:47:49 +00:00
gib_vars.h
Added a few useful builtins and began adding GIB hooks into quakeworld.
2002-08-24 05:14:46 +00:00
hash.h
return lists of multiple matching elements
2002-05-30 21:56:57 +00:00
hl.h
idparse.h
fix the menu keybinding not working bug
2002-08-19 02:48:38 +00:00
in_event.h
yet more IE stuff
2001-08-16 23:34:49 +00:00
info.h
rewrite the info strings to use hash tables instead of a static string.
2001-11-04 07:50:39 +00:00
input.h
clear key states on game start
2002-01-17 22:04:58 +00:00
joystick.h
Rest of previous commit.
2001-12-28 18:19:23 +00:00
keys.h
go back to using QFile, quakeio.h and quakefs.h
2002-08-27 07:16:28 +00:00
link.h
locs.h
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
Makefile.am
go back to using QFile, quakeio.h and quakefs.h
2002-08-27 07:16:28 +00:00
mathlib.h
provide a tighter accuracy (but slower) _VectorNormalize for the tools
2002-09-25 21:35:49 +00:00
mdfour.h
model.h
Clipping cleanups.
2002-08-20 00:48:59 +00:00
modelgen.h
first step to using a saner internal represnetation for the high precietion
2002-01-07 06:32:46 +00:00
msg.h
change the value type for MSG_Write(Byte|Short|Long) from unsigned int to
2002-08-19 01:58:01 +00:00
pak.h
move pakfile.[ch] into libQFutil and make quakefs.c use it instead of its
2002-07-21 06:11:28 +00:00
pakfile.h
go back to using QFile, quakeio.h and quakefs.h
2002-08-27 07:16:28 +00:00
pcx.h
go back to using QFile, quakeio.h and quakefs.h
2002-08-27 07:16:28 +00:00
plugin.h
the "two birds with one stone" commit
2002-04-19 20:08:54 +00:00
pr_comp.h
arrays are /almost/ working again
2002-06-12 22:37:18 +00:00
pr_debug.h
whitespace
2002-06-26 14:45:00 +00:00
pr_obj.h
write out the module data needed for the obj runtime
2002-05-21 21:28:40 +00:00
progs.h
fix missed header commit
2002-09-14 07:51:53 +00:00
qargs.h
qdefs.h
nuke the max message lengths from qdefs.h
2001-11-03 00:27:01 +00:00
qendian.h
kill the last VFile ref and make the calculate the file size on opening for
2002-09-19 05:11:42 +00:00
qfplist.h
move the forward decl of hashtab_s out of the function prototype
2001-08-01 06:51:06 +00:00
qtypes.h
fix a missing ;
2002-01-22 03:05:48 +00:00
quakefs.h
using Qseek on a pak sub-file should work better. this should make oggs in
2002-09-27 04:27:19 +00:00
quakeio.h
using Qseek on a pak sub-file should work better. this should make oggs in
2002-09-27 04:27:19 +00:00
render.h
QSG2 glows almost working. Plus lots of typos killed.
2002-06-18 21:41:24 +00:00
screen.h
Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup.
2001-12-09 14:05:30 +00:00
sizebuf.h
skin.h
get larger player skins working in gl
2002-09-13 05:32:28 +00:00
sound.h
rename sfxcache_t size to bytes
2002-06-16 04:21:25 +00:00
spritegn.h
sys.h
Move the signal handling code from video/targets/* to sys.c (I'm leaving
2002-08-20 23:04:57 +00:00
teamplay.h
The beginnings of an f_* reply system have been added. f_version works
2001-11-05 07:23:51 +00:00
texture.h
Allow arbitrary power of 2 sizes for tga texture loads, reduce memory footprint needed to load rgb tgas. Speed load of non-RLE tgas.
2001-12-21 01:41:19 +00:00
tga.h
go back to using QFile, quakeio.h and quakefs.h
2002-08-27 07:16:28 +00:00
uint32.h
va.h
va.[ch]:
2002-06-13 16:39:33 +00:00
ver_check.h
vid.h
beat sw gamma handling till GL works. after a fasion. it /looks/ like it was
2002-09-10 06:35:32 +00:00
wad.h
zone.h
implement Z_Realloc, PR_Zone_Realloc and pr_obj_realloc
2002-05-29 20:58:53 +00:00