mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-30 08:00:51 +00:00
585f1161db
Really? More to clean up before (vulkan) bsp rendering is thread-safe? However, R_MarkLeaves was pretty close: just oldviewleaf and visframecount, but that's still too much. Also, the reliance on r_refdef.worldmodel irked me.
133 lines
3 KiB
C
133 lines
3 KiB
C
/*
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r_bsp.c
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Common bsp rendering.
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include "string.h"
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#endif
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#ifdef HAVE_STRINGS_H
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# include "strings.h"
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#endif
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#include "QF/cvar.h"
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#include "QF/set.h"
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#include "QF/sys.h"
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#include "QF/scene/entity.h"
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#include "r_internal.h"
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static set_t *solid;
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void
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R_MarkLeaves (visstate_t *visstate, const mleaf_t *viewleaf)
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{
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set_t *vis;
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int c;
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mleaf_t *leaf;
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msurface_t **mark;
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auto node_visframes = visstate->node_visframes;
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auto leaf_visframes = visstate->leaf_visframes;
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auto face_visframes = visstate->face_visframes;
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auto brush = visstate->brush;
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if (visstate->viewleaf == viewleaf && !r_novis)
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return;
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int visframecount = ++visstate->visframecount;
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visstate->viewleaf = viewleaf;
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if (!viewleaf)
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return;
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if (r_novis) {
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// so vis will be recalculated when novis gets turned off
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visstate->viewleaf = 0;
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if (!solid) {
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solid = set_new ();
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set_everything (solid);
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}
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vis = solid;
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} else {
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vis = Mod_LeafPVS (viewleaf, brush);
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}
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for (unsigned i = 0; i < brush->visleafs; i++) {
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if (set_is_member (vis, i)) {
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leaf = &brush->leafs[i + 1];
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if ((c = leaf->nummarksurfaces)) {
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mark = brush->marksurfaces + leaf->firstmarksurface;
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do {
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face_visframes[*mark - brush->surfaces] = visframecount;
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mark++;
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} while (--c);
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}
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leaf_visframes[i + 1] = visframecount;
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int node_id = brush->leaf_parents[leaf - brush->leafs];
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while (node_id >= 0) {
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if (node_visframes[node_id] == visframecount)
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break;
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node_visframes[node_id] = visframecount;
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node_id = brush->node_parents[node_id];
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}
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}
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}
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}
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/*
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R_TextureAnimation
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Returns the proper texture for a given time and base texture
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*/
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texture_t *
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R_TextureAnimation (int frame, msurface_t *surf)
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{
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texture_t *base = surf->texinfo->texture;
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int count, relative;
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if (frame) {
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if (base->alternate_anims)
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base = base->alternate_anims;
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}
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if (!base->anim_total)
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return base;
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relative = (int) (r_data->realtime * 10) % base->anim_total;
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count = 0;
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while (base->anim_min > relative || base->anim_max <= relative) {
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base = base->anim_next;
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if (!base)
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Sys_Error ("R_TextureAnimation: broken cycle");
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if (++count > 100)
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Sys_Error ("R_TextureAnimation: infinite cycle");
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}
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return base;
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}
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