quakeforge/libs/video/renderer
Bill Currie 8acd5c558b [scene] Make entity_t just an entity id for ECS
This puts the hierarchy (transform) reference, animation, visibility,
renderer, active, and old_origin data in separate components. There are
a few bugs (crashes on grenade explosions in gl/glsl/vulkan, immediately
in sw, reasons known, missing brush models in vulkan).

While quake doesn't really need an ECS, the direction I want to take QF
does, and it does seem to have improved memory bandwidth a little
(uncertain). However, there's a lot more work to go (especially fixing
the above bugs), but this seems to be a good start.
2022-10-23 22:24:36 +09:00
..
gl [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
glsl [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
sw [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
vulkan [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
crosshair.c Add a new crosshair. 2012-12-12 19:36:50 +09:00
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
Makemodule.am [vullkan] Rework Draw implementation 2022-10-03 10:29:49 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_billboard.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
r_bsp.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
r_cvar.c [vid] Remove console view from viddef_t 2022-09-21 17:31:18 +09:00
r_draw.c [renderer] Return count of lines printed to char buffer 2022-09-20 10:27:24 +09:00
r_dyn_textures.c [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
r_efrag.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
r_ent.c [sound] Remove a pile of unwanted sound.h includes 2022-06-03 15:43:53 +09:00
r_fog.c [renderer] Fix some non-static linking issues 2022-03-09 06:55:31 +09:00
r_font.c [renderer] Remove rglyph_t struct 2022-10-20 15:50:53 +09:00
r_graph.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_init.c [plugin] Ensure plugins get unloaded during shutdown 2022-05-12 20:58:39 +09:00
r_iqm.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
r_light.c [model] Move visframe out of msurface_t 2022-05-22 16:38:50 +09:00
r_main.c [model] Move plane info into mnode_t, and visframe out 2022-05-22 12:41:23 +09:00
r_part.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_progs.c [renderer] Add fontid to Draw_AddFont and Draw_FontString 2022-10-03 09:01:54 +09:00
r_scrap.c [renderer] Use better heuristics for scrap allocation 2022-09-20 19:32:49 +09:00
r_screen.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
r_sprite.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_text.c [renderer] Remove rglyph_t struct 2022-10-20 15:50:53 +09:00
vid_common.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
vid_render_gl.c [renderer] Use designated inits on more structs 2022-09-25 10:37:07 +09:00
vid_render_glsl.c [renderer] Use designated inits on more structs 2022-09-25 10:37:07 +09:00
vid_render_sw.c [renderer] Use designated inits on more structs 2022-09-25 10:37:07 +09:00
vid_render_vulkan.c [renderer] Add fontid to Draw_AddFont and Draw_FontString 2022-10-03 09:01:54 +09:00