quakeforge/libs/video/renderer/gl
2001-09-09 21:27:09 +00:00
..
.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
gl_draw.c Some minor cleanups, and lots of particle effects tweaks. 2001-09-04 10:32:51 +00:00
gl_dyn_fires.c Some minor cleanups, and lots of particle effects tweaks. 2001-09-04 10:32:51 +00:00
gl_dyn_lights.c Tweak rocket trails. Uglier, but don't bog down rocket snipers. Also a couple tiny optimizations and cleanups. 2001-09-09 19:37:07 +00:00
gl_dyn_part.c Tweak rocket trails. Uglier, but don't bog down rocket snipers. Also a couple tiny optimizations and cleanups. 2001-09-09 19:37:07 +00:00
gl_dyn_textures.c Remove and ifdef out currently unused code. 2001-09-05 04:25:47 +00:00
gl_funcs.c Header and variable declaration cleanups, tiny bit of whitespace. 2001-09-01 08:57:04 +00:00
gl_graph.c Some minor cleanups, and lots of particle effects tweaks. 2001-09-04 10:32:51 +00:00
gl_rmain.c Tweak rocket trails. Uglier, but don't bog down rocket snipers. Also a couple tiny optimizations and cleanups. 2001-09-09 19:37:07 +00:00
gl_rmisc.c Some minor cleanups, and lots of particle effects tweaks. 2001-09-04 10:32:51 +00:00
gl_rsurf.c Tweak rocket trails. Uglier, but don't bog down rocket snipers. Also a couple tiny optimizations and cleanups. 2001-09-09 19:37:07 +00:00
gl_screen.c Header and variable declaration cleanups, tiny bit of whitespace. 2001-09-01 08:57:04 +00:00
gl_skin.c comment on the code duplication for the texture resamplers 2001-09-07 17:12:02 +00:00
gl_sky.c Some minor cleanups, and lots of particle effects tweaks. 2001-09-04 10:32:51 +00:00
gl_sky_clip.c put my sky debug code back in (enabled for now) 2001-09-09 21:27:09 +00:00
gl_textures.c comment on the code duplication for the texture resamplers 2001-09-07 17:12:02 +00:00
gl_warp.c Header and variable declaration cleanups, tiny bit of whitespace. 2001-09-01 08:57:04 +00:00
Makefile.am Merge common lighting code. Still some lightmap-related code in *_rsurf.c that might be mergable. This is the first step towards 3 component lighting for the sw32 renderer. 2001-08-25 23:23:14 +00:00
noisetextures.c Replace lhrandom with qfrandom, a different convenience macro with better random number distribution (see man 3 rand). 2001-09-05 06:20:45 +00:00