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.gitignore
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FINALLY, the nq and qw renderers are merged. the view and particle subsystems
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2001-05-24 19:22:35 +00:00 |
gl_draw.c
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Some minor cleanups, and lots of particle effects tweaks.
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2001-09-04 10:32:51 +00:00 |
gl_dyn_fires.c
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Some minor cleanups, and lots of particle effects tweaks.
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2001-09-04 10:32:51 +00:00 |
gl_dyn_lights.c
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Tweak rocket trails. Uglier, but don't bog down rocket snipers. Also a couple tiny optimizations and cleanups.
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2001-09-09 19:37:07 +00:00 |
gl_dyn_part.c
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Tweak rocket trails. Uglier, but don't bog down rocket snipers. Also a couple tiny optimizations and cleanups.
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2001-09-09 19:37:07 +00:00 |
gl_dyn_textures.c
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Remove and ifdef out currently unused code.
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2001-09-05 04:25:47 +00:00 |
gl_funcs.c
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Header and variable declaration cleanups, tiny bit of whitespace.
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2001-09-01 08:57:04 +00:00 |
gl_graph.c
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Some minor cleanups, and lots of particle effects tweaks.
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2001-09-04 10:32:51 +00:00 |
gl_rmain.c
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Tweak rocket trails. Uglier, but don't bog down rocket snipers. Also a couple tiny optimizations and cleanups.
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2001-09-09 19:37:07 +00:00 |
gl_rmisc.c
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Some minor cleanups, and lots of particle effects tweaks.
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2001-09-04 10:32:51 +00:00 |
gl_rsurf.c
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Tweak rocket trails. Uglier, but don't bog down rocket snipers. Also a couple tiny optimizations and cleanups.
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2001-09-09 19:37:07 +00:00 |
gl_screen.c
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Header and variable declaration cleanups, tiny bit of whitespace.
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2001-09-01 08:57:04 +00:00 |
gl_skin.c
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comment on the code duplication for the texture resamplers
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2001-09-07 17:12:02 +00:00 |
gl_sky.c
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Some minor cleanups, and lots of particle effects tweaks.
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2001-09-04 10:32:51 +00:00 |
gl_sky_clip.c
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put my sky debug code back in (enabled for now)
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2001-09-09 21:27:09 +00:00 |
gl_textures.c
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comment on the code duplication for the texture resamplers
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2001-09-07 17:12:02 +00:00 |
gl_warp.c
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Header and variable declaration cleanups, tiny bit of whitespace.
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2001-09-01 08:57:04 +00:00 |
Makefile.am
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Merge common lighting code. Still some lightmap-related code in *_rsurf.c that might be mergable. This is the first step towards 3 component lighting for the sw32 renderer.
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2001-08-25 23:23:14 +00:00 |
noisetextures.c
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Replace lhrandom with qfrandom, a different convenience macro with better random number distribution (see man 3 rand).
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2001-09-05 06:20:45 +00:00 |