quakeforge/qw/source
Bill Currie 8a8e62f4c2 turns out that beams coming from the player entity get their start position
updated which can cause the beam to shrink which can cause lightning ents
to get stranded.
2002-04-27 03:22:09 +00:00
..
.gdbinit better progs access error checking and cleanups resulting from it. Fixes 2001-03-27 03:57:17 +00:00
.gitignore Add gitignore for qw-master and qw-master.exe. 2001-09-19 00:06:56 +00:00
.indent.pro sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
cl_cam.c MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c. 2001-12-12 21:56:09 +00:00
cl_cmd.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
cl_cvar.c rewrite the info strings to use hash tables instead of a static string. 2001-11-04 07:50:39 +00:00
cl_demo.c don't process server packets when a client packet has been read from a demo 2002-03-15 07:35:22 +00:00
cl_ents.c stuff player, beam and explosion entities into the map (rather than 2002-04-25 04:30:03 +00:00
cl_input.c WOOHOO! The hardcoded framerate cap is gone! cl_maxfps 0 now allows an 2002-04-25 16:50:56 +00:00
cl_main.c got a little too agressive with that optimisation :P (I'm surprised it worked 2002-04-25 19:38:15 +00:00
cl_misc.c the majority of raptor's sgi build patch. I'll look at the last two bits 2002-03-03 06:03:51 +00:00
cl_ngraph.c fix r_netgraph_box 2001-12-20 18:07:10 +00:00
cl_parse.c rearrange the svc_stufftext code so stuffbuff doesn't even get allocated if 2002-04-19 17:58:52 +00:00
cl_pred.c * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
cl_screen.c Fix up the watervis stuff. Whoops! :) 2002-04-25 14:34:15 +00:00
cl_skin.c Added teamname to the playerconfig dialog. 2002-03-20 16:13:32 +00:00
cl_slist.c various portability improvements 2001-11-18 23:40:01 +00:00
cl_sys_sdl.c minor cleanups of Sys_ConsoleInput. Cleaning it up properly will take more 2001-11-18 22:08:24 +00:00
cl_sys_unix.c minor cleanups of Sys_ConsoleInput. Cleaning it up properly will take more 2001-11-18 22:08:24 +00:00
cl_sys_win.c fix some compile issues 2001-11-21 02:07:55 +00:00
cl_tent.c turns out that beams coming from the player entity get their start position 2002-04-27 03:22:09 +00:00
cl_view.c start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
com.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
crudefile.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
game.c rewrite the info strings to use hash tables instead of a static string. 2001-11-04 07:50:39 +00:00
locs.c start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
Makefile.am move buildnum.c to util and make nq and qw init more similar 2002-04-11 18:42:55 +00:00
master.c clean up the mess of {send,recv}msg vs {sendto,recvfrom} 2002-04-15 19:06:25 +00:00
msg_ucmd.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
net_chan.c fix qport 2001-11-27 04:50:41 +00:00
net_packetlog.c This prepares for moving the net_svc code to a branch allowing both network 2001-11-07 08:24:56 +00:00
net_svc.c - convert ALL the remaining svc's on the client. woot, hehe 2001-11-05 20:13:27 +00:00
net_udp.c various portability improvements 2001-11-18 23:40:01 +00:00
net_udp6.c when comparing addresses, it helps if the /whole/ address is compared :P 2002-04-26 16:05:24 +00:00
pmove.c if the velocity is 0, don't bother clipping it. 2002-02-25 18:40:51 +00:00
pmovetst.c start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
sbar.c Fixed cl_fraglog and fs_fraglog cvar for being archived. 2002-03-15 13:31:05 +00:00
skin.c cleanup skin's namespace polution 2001-12-04 20:13:12 +00:00
sv_ccmds.c redo Sys_Error so it's more usable throughout quake 2002-02-20 19:22:52 +00:00
sv_cvar.c rewrite the info strings to use hash tables instead of a static string. 2001-11-04 07:50:39 +00:00
sv_ents.c redo Sys_Error so it's more usable throughout quake 2002-02-20 19:22:52 +00:00
sv_init.c move SV_SetMoveVars 2002-02-26 07:32:23 +00:00
sv_main.c Fix up the watervis stuff. Whoops! :) 2002-04-25 14:34:15 +00:00
sv_model.c remove unneeded stuff 2002-02-20 20:20:17 +00:00
sv_move.c more cloning :) 2002-02-20 20:53:41 +00:00
sv_nchan.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
sv_phys.c move SV_SetMoveVars 2002-02-26 07:32:23 +00:00
sv_pr_cmds.c Clear up some comments. 2002-04-25 12:53:42 +00:00
sv_progs.c even id has that blasted bug :/ 2002-04-16 17:18:28 +00:00
sv_send.c eliminate GetEdictFieldValue, mostly merge SV_AddGravity, and clean up 2002-02-25 07:44:17 +00:00
sv_sys_unix.c disable denormal exceptions on alpha 2001-11-21 21:47:00 +00:00
sv_sys_win.c -mem now also works as a cvar (and there was much rejoycing:). sv_mem_size 2001-11-14 20:18:37 +00:00
sv_user.c forgot to delete the (commented out) calls to Cmd_Process 2002-04-20 03:22:14 +00:00
sys_x86.S include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00
teamplay.c the majority of raptor's sgi build patch. I'll look at the last two bits 2002-03-03 06:03:51 +00:00
world.c when touching entities, it is possible for the next linked entity to be 2002-02-25 03:24:46 +00:00
worlda.S include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00