quakeforge/qw
Bill Currie 8a8e62f4c2 turns out that beams coming from the player entity get their start position
updated which can cause the beam to shrink which can cause lightning ents
to get stranded.
2002-04-27 03:22:09 +00:00
..
include WOOHOO! The hardcoded framerate cap is gone! cl_maxfps 0 now allows an 2002-04-25 16:50:56 +00:00
source turns out that beams coming from the player entity get their start position 2002-04-27 03:22:09 +00:00
.gitignore initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
Makefile.am move the make dist stuff to the top level Makefile.am and get make dist to 2001-04-18 07:18:54 +00:00