quakeforge/libs/gamecode
Bill Currie 54604d9aa2 [util] Make hunk (optionally) thread-safe
For now, the functions check for a null hunk pointer and use the global
hunk (initialized via Memory_Init) if necessary. However, Hunk_Init is
available (and used by Memory_Init) to create a hunk from any arbitrary
memory block. So long as that block is 64-byte aligned, allocations
within the hunk will remain 64-byte aligned.
2021-07-29 11:43:27 +09:00
..
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
pr_builtins.c [gamecode] Be more forgiving of unresolved builtins 2021-07-26 13:35:35 +09:00
pr_debug.c [gamecode] Support printing a single edict field 2021-07-25 09:54:08 +09:00
pr_edict.c [gamecode] Support printing a single edict field 2021-07-25 09:54:08 +09:00
pr_exec.c [gamecode] Correct pop implementations 2021-07-19 22:31:22 +09:00
pr_load.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
pr_opcode.c [gamecode] Be more forgiving of unresolved builtins 2021-07-26 13:35:35 +09:00
pr_parse.c [gamecode] Support printing a single edict field 2021-07-25 09:54:08 +09:00
pr_resolve.c [gamecode] Bail if PR_SearchDefs is given 0 defs 2020-03-16 14:24:48 +09:00
pr_resource.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_strings.c [build] Add -Wformat-non-literal option 2021-03-29 17:27:06 +09:00
pr_zone.c [ruamoko] Tag object memory with the class name 2020-03-31 16:43:10 +09:00