quakeforge/libs/video/renderer/glsl
Bill Currie 8a5658ed61 Implement the bulk of the lightmap code.
Now just to get surface rendering going and hook in the lights.
2012-01-07 14:53:23 +09:00
..
glsl_alias.c Fix up alias-16 support. 2012-01-05 12:52:12 +09:00
glsl_draw.c Implement the "cache" in Draw_CachePic. 2011-12-31 20:36:24 +09:00
glsl_lightmap.c Implement the bulk of the lightmap code. 2012-01-07 14:53:23 +09:00
glsl_main.c Get models being lit by the world's lightmaps. 2012-01-05 22:37:02 +09:00
glsl_particles.c Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00
glsl_screen.c Add demo to "movie" conversion. 2012-01-05 19:19:37 +09:00
glsl_sprite.c Get sprite interpolation working. 2012-01-04 18:31:35 +09:00
glsl_textures.c Add texture sub-image management. 2012-01-06 16:24:13 +09:00
Makefile.am Implement the bulk of the lightmap code. 2012-01-07 14:53:23 +09:00
quake2d.frag Add support for vertex colors. 2011-12-28 09:04:26 +09:00
quakeico.vert Work around a bug in mesa. 2011-12-28 20:43:56 +09:00
quakemdl.frag Scale the light level index correctly before colormap lookup. 2012-01-03 19:57:47 +09:00
quakemdl.vert Rework the alias vertex shader and rendering code for lerping. 2012-01-04 14:35:34 +09:00
quakepnt.frag Add my point shaders before I lose them. 2012-01-04 18:47:03 +09:00
quakepnt.vert Add my point shaders before I lose them. 2012-01-04 18:47:03 +09:00
quakespr.frag Make a start on getting sprites rendering. 2011-12-30 21:11:59 +09:00
quakespr.vert Implement sprite rendering. 2011-12-31 14:39:33 +09:00
quaketxt.vert Add support for vertex colors. 2011-12-28 09:04:26 +09:00