quakeforge/libs/video/renderer
Bill Currie 8a5658ed61 Implement the bulk of the lightmap code.
Now just to get surface rendering going and hook in the lights.
2012-01-07 14:53:23 +09:00
..
gl Add demo to "movie" conversion. 2012-01-05 19:19:37 +09:00
glsl Implement the bulk of the lightmap code. 2012-01-07 14:53:23 +09:00
sw Split out vrect_t to its own file and add support functions. 2012-01-06 09:52:14 +09:00
sw32 Split out vrect_t to its own file and add support functions. 2012-01-06 09:52:14 +09:00
crosshair.c Make the cross-hair data sharable between renderers. 2011-12-26 21:43:15 +09:00
Makefile.am Merge R_MarkLeaves from gl, sw, and sw32. 2012-01-03 21:09:13 +09:00
r_alias.c Break out the entity blend calculations. 2012-01-04 18:30:47 +09:00
r_bsp.c Make r_novis 0 take effect immediately. 2012-01-03 23:17:49 +09:00
r_cvar.c Add support for vertex colors. 2011-12-28 09:04:26 +09:00
r_efrag.c Make R_SplitEntityOnNode easier to read. 2012-01-03 23:19:21 +09:00
r_ent.c Break out the entity blend calculations. 2012-01-04 18:30:47 +09:00
r_graph.c Clean up all the "set but not used" warnings. 2011-06-19 10:48:02 +09:00
r_light.c Rename mplane_t to plane_t and clean up the mess. 2011-11-28 20:54:34 +09:00
r_main.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
r_part.c console.h include cleanup 2007-11-06 12:40:38 +00:00
r_progs.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
r_screen.c fix the placement of the "paused" icon 2010-01-13 06:35:33 +00:00