quakeforge/include
Bill Currie 89f8dfce09 [input] Clear button inputs when IN_ClearStates called
This fixes the annoying persistence of inputs when respawning and
changing levels. Axis input clearing is hooked up but does nothing as of
yet. Active device input clearing has always been hooked up, but also
does nothing in the evdev and x11 drivers.
2022-05-19 16:47:47 +09:00
..
client [client] Pre-cache temp entity data after clearing memory 2022-05-19 13:26:45 +09:00
evdev [input] Use a single select call for all drivers 2021-09-26 15:11:07 +09:00
QF [input] Clear button inputs when IN_ClearStates called 2022-05-19 16:47:47 +09:00
qw [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
win32
adivtab.h
alsa_funcs_list.h
anorm_dots.h
anorms.h
asm_draw.h [sw] Clean up r_refdef and R_ViewChanged 2022-03-27 15:32:00 +09:00
asm_i386.h
block8.h
block16.h
bsearch.h
buildnum.h
compat.h
context_sdl.h
context_win.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
context_x11.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
d_iface.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
d_ifacea.h [renderer] Move particles over to simd 2021-12-24 06:45:13 +09:00
d_local.h Remove some long dead cvars 2022-04-24 17:23:46 +09:00
dga_check.h [video] Mark dga funcs as const when dga not available 2021-08-11 12:09:07 +09:00
exp.h
fbset.h [vid] Fix non-utf8 circle-c in fbset 2022-04-13 10:35:40 +09:00
garbage.h
getopt.h
gib_buffer.h
gib_builtin.h
gib_classes.h
gib_execute.h
gib_function.h
gib_handle.h
gib_object.h
gib_parse.h
gib_process.h
gib_regex.h
gib_semantics.h
gib_thread.h
gib_tree.h
gib_vars.h
gl_warp_sin.h
in_win.h
in_x11.h [x11] Split up in_x11_init into three stages 2021-11-21 21:22:11 +09:00
logos.h
Makemodule.am [screen] Move some flags into screen.h 2022-03-09 09:31:22 +09:00
mod_internal.h [model] Support freeing of skin data 2022-05-12 22:46:31 +09:00
net_dgrm.h
net_loop.h
net_udp.h
net_vcr.h
net_wins.h
netchan.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
netmain.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
noisetextures.h
old_keys.h
ops.h
pstdint.h
qfalloca.h
qfselect.h [util] Wrap fd_set 2021-09-28 10:53:51 +09:00
qstring.h
quakeasm.h [sw] Clean up use of vid.colormap8 2022-03-29 14:43:38 +09:00
quicksort.h
r_cvar.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_dynamic.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_internal.h [vulkan] Move non-specific lighting code out of Vulkan 2022-05-05 23:49:30 +09:00
r_local.h [renderer] Resurrect r_dlightframecount 2022-05-10 17:07:16 +09:00
r_scrap.h
r_shared.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
regex.h
rua_internal.h [ruamoko] Allow scenes to be fetched by C code 2022-05-05 23:49:31 +09:00
sbar.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
scn_internal.h [scene] Implement Hierarchy_Copy 2022-05-08 11:14:00 +09:00
skin_stencil.h
snd_internal.h Merge branch 'master' into wip-rua_scene 2022-04-25 08:13:35 +09:00
sv_console.h
varrays.h
vgamodes.h
vid_gl.h [renderer] Make screen capture support asynchronous operation 2022-04-01 01:01:53 +09:00
vid_internal.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
vid_sw.h [renderer] Make screen capture support asynchronous operation 2022-04-01 01:01:53 +09:00
vid_vulkan.h [hash] Rename the publicly visible hashlink_t to hashctx_t 2022-05-12 18:02:01 +09:00
vregset.h
winquake.h
world.h [mode] Go back to using dclipnode_t everywhere 2022-05-19 15:16:53 +09:00