quakeforge/include/QF/plugin
Bill Currie 07d5749a4e [renderer] Make the core of SCR_UpdateScreen dynamic
This is a bit of a hack to allow me to work on vulkan's screen update
"pipeline" without having to mess with the other renderers, since it
turns out they're (currently) fundamentally incompatible.
2023-01-19 11:10:48 +09:00
..
cd.h [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
console.h [client] Further decouple screen and console 2023-01-16 13:29:20 +09:00
general.h [plugin] Clean up the rest of the plugin structs 2021-06-22 19:47:20 +09:00
input.h [plugin] Clean up the rest of the plugin structs 2021-06-22 19:47:20 +09:00
snd_output.h [audio] Add optional on_update output function 2021-06-25 13:52:50 +09:00
snd_render.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
vid_render.h [renderer] Make the core of SCR_UpdateScreen dynamic 2023-01-19 11:10:48 +09:00