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https://git.code.sf.net/p/quake/quakeforge
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07d5749a4e
This is a bit of a hack to allow me to work on vulkan's screen update "pipeline" without having to mess with the other renderers, since it turns out they're (currently) fundamentally incompatible. |
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.. | ||
cd.h | ||
console.h | ||
general.h | ||
input.h | ||
snd_output.h | ||
snd_render.h | ||
vid_render.h |