quakeforge/libs/models
Ragnvald Maartmann-Moe IV b7c2f5efa3 Allow loading textures from `textures` directory, as well as from maps. 2002-09-06 21:52:11 +00:00
..
alias go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
brush Allow loading textures from `textures` directory, as well as from maps. 2002-09-06 21:52:11 +00:00
sprite go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
.gitignore model loading code merge. dragged in smoe merges and cleanups of d_iface.h, 2001-05-10 06:01:11 +00:00
Makefile.am we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+). 2002-08-01 19:49:10 +00:00
clip_hull.c More whitespace. Eek. 2002-08-25 16:35:22 +00:00
gl_model_fullbright.c Whitespace, comment cleanups. 2002-08-25 14:25:38 +00:00
model.c Optimize model rendering a hair. WildCode spotted that minimum shade was only being applied to the view model (why do we set it up for other stuff if it's not going to be used?). While looking at that, I noticed we could do the divide by 200 in model setup. 2002-09-01 23:45:22 +00:00