mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-30 16:10:53 +00:00
493 lines
15 KiB
C
493 lines
15 KiB
C
/*
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sv_progs.c
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Quick QuakeC server code
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((unused)) const char rcsid[] =
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"$Id$";
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#ifdef HAVE_STRING_H
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# include "string.h"
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#endif
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#ifdef HAVE_STRINGS_H
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# include "strings.h"
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#endif
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#include "QF/cmd.h"
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/quakefs.h"
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#include "compat.h"
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#include "host.h"
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#include "server.h"
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#include "sv_progs.h"
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#include "world.h"
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progs_t sv_pr_state;
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sv_globals_t sv_globals;
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sv_funcs_t sv_funcs;
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sv_fields_t sv_fields;
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cvar_t *sv_progs;
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cvar_t *sv_progs_zone;
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cvar_t *sv_progs_ext;
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cvar_t *pr_checkextensions;
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cvar_t *nomonsters;
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cvar_t *gamecfg;
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cvar_t *scratch1;
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cvar_t *scratch2;
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cvar_t *scratch3;
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cvar_t *scratch4;
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cvar_t *savedgamecfg;
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cvar_t *saved1;
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cvar_t *saved2;
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cvar_t *saved3;
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cvar_t *saved4;
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func_t EndFrame;
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static int sv_range;
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static unsigned
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bi_map (progs_t *pr, unsigned binum)
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{
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unsigned range;
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if (sv_range != PR_RANGE_NONE) {
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range = (binum & PR_RANGE_MASK) >> PR_RANGE_SHIFT;
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if (!range && binum > PR_RANGE_ID_MAX)
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binum |= sv_range << PR_RANGE_SHIFT;
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}
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return binum;
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}
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static int
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prune_edict (progs_t *pr, edict_t *ent)
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{
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// remove things from different skill levels or deathmatch
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if (deathmatch->int_val) {
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if (((int) SVfloat (ent, spawnflags)
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& SPAWNFLAG_NOT_DEATHMATCH)) {
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return 1;
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}
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} else if ((current_skill == 0
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&& ((int) SVfloat (ent, spawnflags)
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& SPAWNFLAG_NOT_EASY))
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|| (current_skill == 1
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&& ((int) SVfloat (ent, spawnflags)
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& SPAWNFLAG_NOT_MEDIUM))
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|| (current_skill >= 2
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&& ((int) SVfloat (ent, spawnflags)
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& SPAWNFLAG_NOT_HARD))) {
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return 1;
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}
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return 0;
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}
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static void
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ED_PrintEdicts_f (void)
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{
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ED_PrintEdicts (&sv_pr_state, Cmd_Argv (1));
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}
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/*
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ED_PrintEdict_f
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For debugging, prints a single edicy
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*/
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static void
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ED_PrintEdict_f (void)
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{
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int i;
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i = atoi (Cmd_Argv (1));
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Con_Printf ("\n EDICT %i:\n", i);
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ED_PrintNum (&sv_pr_state, i);
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}
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static void
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ED_Count_f (void)
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{
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ED_Count (&sv_pr_state);
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}
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void
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PR_Profile_f (void)
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{
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if (!sv_pr_state.progs) {
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Con_Printf ("no progs loaded\n");
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return;
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}
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PR_Profile (&sv_pr_state);
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}
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static int
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parse_field (progs_t *pr, const char *key, const char *value)
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{
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return 0;
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}
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typedef struct sv_def_s {
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etype_t type;
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unsigned short offset;
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const char *name;
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void *field;
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} sv_def_t;
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static sv_def_t nq_defs[] = {
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{ev_entity, 28, "self", &sv_globals.self},
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{ev_entity, 29, "other", &sv_globals.other},
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{ev_entity, 30, "world", &sv_globals.world},
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{ev_float, 31, "time", &sv_globals.time},
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{ev_float, 32, "frametime", &sv_globals.frametime},
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{ev_float, 33, "force_retouch", &sv_globals.force_retouch},
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{ev_string, 34, "mapname", &sv_globals.mapname},
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{ev_float, 35, "deathmatch", &sv_globals.deathmatch},
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{ev_float, 36, "coop", &sv_globals.coop},
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{ev_float, 37, "teamplay", &sv_globals.teamplay},
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{ev_float, 38, "serverflags", &sv_globals.serverflags},
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{ev_float, 39, "total_secrets", &sv_globals.total_secrets},
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{ev_float, 40, "total_monsters", &sv_globals.total_monsters},
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{ev_float, 41, "found_secrets", &sv_globals.found_secrets},
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{ev_float, 42, "killed_monsters", &sv_globals.killed_monsters},
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//parm1-16 form an array
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{ev_float, 43, "parm1", &sv_globals.parms},
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{ev_vector, 59, "v_forward", &sv_globals.v_forward},
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{ev_vector, 62, "v_up", &sv_globals.v_up},
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{ev_vector, 65, "v_right", &sv_globals.v_right},
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{ev_float, 68, "trace_allsolid", &sv_globals.trace_allsolid},
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{ev_float, 69, "trace_startsolid", &sv_globals.trace_startsolid},
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{ev_float, 70, "trace_fraction", &sv_globals.trace_fraction},
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{ev_vector, 71, "trace_endpos", &sv_globals.trace_endpos},
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{ev_vector, 74, "trace_plane_normal", &sv_globals.trace_plane_normal},
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{ev_float, 77, "trace_plane_dist", &sv_globals.trace_plane_dist},
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{ev_entity, 78, "trace_ent", &sv_globals.trace_ent},
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{ev_float, 79, "trace_inopen", &sv_globals.trace_inopen},
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{ev_float, 80, "trace_inwater", &sv_globals.trace_inwater},
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{ev_entity, 81, "msg_entity", &sv_globals.msg_entity},
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{ev_void, 0, 0},
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};
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static sv_def_t nq_funcs[] = {
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{ev_func, 82, "main", &sv_funcs.main},
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{ev_func, 83, "StartFrame", &sv_funcs.StartFrame},
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{ev_func, 84, "PlayerPreThink", &sv_funcs.PlayerPreThink},
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{ev_func, 85, "PlayerPostThink", &sv_funcs.PlayerPostThink},
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{ev_func, 86, "ClientKill", &sv_funcs.ClientKill},
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{ev_func, 87, "ClientConnect", &sv_funcs.ClientConnect},
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{ev_func, 88, "PutClientInServer", &sv_funcs.PutClientInServer},
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{ev_func, 89, "ClientDisconnect", &sv_funcs.ClientDisconnect},
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{ev_func, 90, "SetNewParms", &sv_funcs.SetNewParms},
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{ev_func, 91, "SetChangeParms", &sv_funcs.SetChangeParms},
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{ev_void, 0, 0},
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};
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static sv_def_t nq_fields[] = {
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{ev_float, 0, "modelindex", &sv_fields.modelindex},
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{ev_vector, 1, "absmin", &sv_fields.absmin},
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{ev_vector, 4, "absmax", &sv_fields.absmax},
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{ev_float, 7, "ltime", &sv_fields.ltime},
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{ev_float, 8, "movetype", &sv_fields.movetype},
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{ev_float, 9, "solid", &sv_fields.solid},
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{ev_vector, 10, "origin", &sv_fields.origin},
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{ev_vector, 13, "oldorigin", &sv_fields.oldorigin},
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{ev_vector, 16, "velocity", &sv_fields.velocity},
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{ev_vector, 19, "angles", &sv_fields.angles},
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{ev_vector, 22, "avelocity", &sv_fields.avelocity},
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{ev_vector, 25, "punchangle", &sv_fields.punchangle},
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{ev_string, 28, "classname", &sv_fields.classname},
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{ev_string, 29, "model", &sv_fields.model},
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{ev_float, 30, "frame", &sv_fields.frame},
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{ev_float, 31, "skin", &sv_fields.skin},
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{ev_float, 32, "effects", &sv_fields.effects},
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{ev_vector, 33, "mins", &sv_fields.mins},
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{ev_vector, 36, "maxs", &sv_fields.maxs},
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{ev_vector, 39, "size", &sv_fields.size},
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{ev_func, 42, "touch", &sv_fields.touch},
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{ev_func, 43, "use", &sv_fields.use},
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{ev_func, 44, "think", &sv_fields.think},
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{ev_func, 45, "blocked", &sv_fields.blocked},
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{ev_float, 46, "nextthink", &sv_fields.nextthink},
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{ev_entity, 47, "groundentity", &sv_fields.groundentity},
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{ev_float, 48, "health", &sv_fields.health},
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{ev_float, 49, "frags", &sv_fields.frags},
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{ev_float, 50, "weapon", &sv_fields.weapon},
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{ev_string, 51, "weaponmodel", &sv_fields.weaponmodel},
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{ev_float, 52, "weaponframe", &sv_fields.weaponframe},
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{ev_float, 53, "currentammo", &sv_fields.currentammo},
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{ev_float, 54, "ammo_shells", &sv_fields.ammo_shells},
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{ev_float, 55, "ammo_nails", &sv_fields.ammo_nails},
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{ev_float, 56, "ammo_rockets", &sv_fields.ammo_rockets},
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{ev_float, 57, "ammo_cells", &sv_fields.ammo_cells},
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{ev_float, 58, "items", &sv_fields.items},
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{ev_float, 59, "takedamage", &sv_fields.takedamage},
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{ev_entity, 60, "chain", &sv_fields.chain},
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{ev_float, 61, "deadflag", &sv_fields.deadflag},
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{ev_vector, 62, "view_ofs", &sv_fields.view_ofs},
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{ev_float, 65, "button0", &sv_fields.button0},
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{ev_float, 66, "button1", &sv_fields.button1},
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{ev_float, 67, "button2", &sv_fields.button2},
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{ev_float, 68, "impulse", &sv_fields.impulse},
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{ev_float, 69, "fixangle", &sv_fields.fixangle},
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{ev_vector, 70, "v_angle", &sv_fields.v_angle},
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{ev_float, 73, "idealpitch", &sv_fields.idealpitch},
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{ev_string, 74, "netname", &sv_fields.netname},
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{ev_entity, 75, "enemy", &sv_fields.enemy},
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{ev_float, 76, "flags", &sv_fields.flags},
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{ev_float, 77, "colormap", &sv_fields.colormap},
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{ev_float, 78, "team", &sv_fields.team},
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{ev_float, 79, "max_health", &sv_fields.max_health},
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{ev_float, 80, "teleport_time", &sv_fields.teleport_time},
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{ev_float, 81, "armortype", &sv_fields.armortype},
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{ev_float, 82, "armorvalue", &sv_fields.armorvalue},
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{ev_float, 83, "waterlevel", &sv_fields.waterlevel},
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{ev_float, 84, "watertype", &sv_fields.watertype},
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{ev_float, 85, "ideal_yaw", &sv_fields.ideal_yaw},
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{ev_float, 86, "yaw_speed", &sv_fields.yaw_speed},
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{ev_entity, 87, "aiment", &sv_fields.aiment},
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{ev_entity, 88, "goalentity", &sv_fields.goalentity},
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{ev_float, 89, "spawnflags", &sv_fields.spawnflags},
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{ev_string, 90, "target", &sv_fields.target},
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{ev_string, 91, "targetname", &sv_fields.targetname},
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{ev_float, 92, "dmg_take", &sv_fields.dmg_take},
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{ev_float, 93, "dmg_save", &sv_fields.dmg_save},
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{ev_entity, 94, "dmg_inflictor", &sv_fields.dmg_inflictor},
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{ev_entity, 95, "owner", &sv_fields.owner},
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{ev_vector, 96, "movedir", &sv_fields.movedir},
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{ev_string, 99, "message", &sv_fields.message},
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{ev_float, 100, "sounds", &sv_fields.sounds},
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{ev_string, 101, "noise", &sv_fields.noise},
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{ev_string, 102, "noise1", &sv_fields.noise1},
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{ev_string, 103, "noise2", &sv_fields.noise2},
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{ev_string, 104, "noise3", &sv_fields.noise3},
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{ev_void, 0, 0},
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};
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static sv_def_t nq_opt_defs[] = {
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{ev_entity, 0, "newmis", &sv_globals.newmis},
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{ev_void, 0, 0},
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};
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static sv_def_t nq_opt_funcs[] = {
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{ev_func, 0, "EndFrame", &EndFrame},
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{ev_void, 0, 0},
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};
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static sv_def_t nq_opt_fields[] = {
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// Quake 2 fields?
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{ev_float, 0, "dmg", &sv_fields.dmg},
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{ev_float, 0, "dmgtime", &sv_fields.dmgtime},
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{ev_float, 0, "air_finished", &sv_fields.air_finished},
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{ev_float, 0, "pain_finished", &sv_fields.pain_finished},
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{ev_float, 0, "radsuit_finished", &sv_fields.radsuit_finished},
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{ev_float, 0, "speed", &sv_fields.speed},
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{ev_float, 0, "basevelocity", &sv_fields.basevelocity},
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{ev_float, 0, "drawPercent", &sv_fields.drawPercent},
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{ev_float, 0, "mass", &sv_fields.mass},
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{ev_float, 0, "light_level", &sv_fields.light_level},
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{ev_float, 0, "items2", &sv_fields.items2},
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{ev_float, 0, "pitch_speed", &sv_fields.pitch_speed},
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{ev_float, 0, "lastruntime", &sv_fields.lastruntime},
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{ev_integer, 0, "rotated_bbox", &sv_fields.rotated_bbox},
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{ev_float, 0, "gravity", &sv_fields.gravity},
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{ev_void, 0, 0},
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};
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static const unsigned nq_crc = 5927;
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static void
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set_address (sv_def_t *def, void *address)
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{
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switch (def->type) {
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case ev_void:
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case ev_short:
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case ev_type_count:
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break;
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case ev_float:
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case ev_vector:
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case ev_quaternion:
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*(float **)def->field = (float *) address;
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break;
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case ev_string:
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case ev_entity:
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case ev_field:
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case ev_func:
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case ev_pointer:
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case ev_integer:
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case ev_uinteger:
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case ev_object:
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case ev_class:
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case ev_sel:
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case ev_array:
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case ev_struct:
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*(int **)def->field = (int *) address;
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break;
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}
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}
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static int
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resolve (progs_t *pr)
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{
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sv_def_t *def;
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ddef_t *ddef;
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dfunction_t *f;
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void *global;
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func_t func;
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if (pr->progs->crc == nq_crc) {
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for (def = nq_defs; def->name; def++) {
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global = &G_FLOAT(pr, def->offset);
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set_address (def, global);
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}
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for (def = nq_funcs; def->name; def++) {
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func = G_FUNCTION (pr, def->offset);
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*(func_t *)def->field = func;
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}
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for (def = nq_fields; def->name; def++) {
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*(int *)def->field = def->offset;
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}
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} else {
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for (def = nq_defs; def->name; def++) {
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global = PR_GetGlobalPointer (pr, def->name);
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set_address (def, global);
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}
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for (def = nq_funcs; def->name; def++) {
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*(func_t *)def->field = PR_GetFunctionIndex (pr, def->name);
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}
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for (def = nq_fields; def->name; def++) {
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*(int *)def->field = PR_GetFieldOffset (pr, def->name);
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}
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}
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for (def = nq_opt_defs; def->name; def++) {
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ddef = PR_FindGlobal (&sv_pr_state, def->name);
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if (ddef) {
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global = &G_FLOAT(pr, ddef->ofs);
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set_address (def, global);
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}
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}
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for (def = nq_opt_funcs; def->name; def++) {
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if ((f = ED_FindFunction (pr, def->name)) != NULL)
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*(func_t *)def->field = (func_t) (f - pr->pr_functions);
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}
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for (def = nq_opt_fields; def->name; def++) {
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*(int *)def->field = ED_GetFieldIndex (pr, def->name);
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}
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// progs engine needs these globals anyway
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sv_pr_state.globals.self = sv_globals.self;
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sv_pr_state.globals.time = sv_globals.time;
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return 1;
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}
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void
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SV_LoadProgs (void)
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{
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const char *progs_name = "progs.dat";
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const char *range;
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if (qfs_gamedir->gamecode && *qfs_gamedir->gamecode)
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progs_name = qfs_gamedir->gamecode;
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if (*sv_progs->string)
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progs_name = sv_progs->string;
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if (strequal (sv_progs_ext->string, "qf")) {
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sv_range = PR_RANGE_QF;
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range = "QF";
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} else if (strequal (sv_progs_ext->string, "id")) {
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sv_range = PR_RANGE_ID;
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range = "ID";
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} else {
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sv_range = PR_RANGE_NONE;
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range = "None";
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}
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Con_DPrintf ("Using %s builtin extention mapping\n", range);
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PR_LoadProgs (&sv_pr_state, progs_name, sv.max_edicts,
|
|
sv_progs_zone->int_val * 1024);
|
|
if (!sv_pr_state.progs)
|
|
Host_Error ("SV_LoadProgs: couldn't load %s", progs_name);
|
|
|
|
|
|
}
|
|
|
|
void
|
|
SV_Progs_Init (void)
|
|
{
|
|
sv_pr_state.edicts = &sv.edicts;
|
|
sv_pr_state.num_edicts = &sv.num_edicts;
|
|
sv_pr_state.time = &sv.time;
|
|
sv_pr_state.reserved_edicts = &svs.maxclients;
|
|
sv_pr_state.unlink = SV_UnlinkEdict;
|
|
sv_pr_state.parse_field = parse_field;
|
|
sv_pr_state.prune_edict = prune_edict;
|
|
sv_pr_state.bi_map = bi_map;
|
|
sv_pr_state.resolve = resolve;
|
|
|
|
SV_PR_Cmds_Init ();
|
|
|
|
Cmd_AddCommand ("edict", ED_PrintEdict_f, "Report information on a given "
|
|
"edict in the game. (edict (edict number))");
|
|
Cmd_AddCommand ("edicts", ED_PrintEdicts_f,
|
|
"Display information on all edicts in the game.");
|
|
Cmd_AddCommand ("edictcount", ED_Count_f,
|
|
"Display summary information on the edicts in the game.");
|
|
Cmd_AddCommand ("profile", PR_Profile_f, "FIXME: Report information "
|
|
"about QuakeC Stuff (\?\?\?) No Description");
|
|
}
|
|
|
|
void
|
|
SV_Progs_Init_Cvars (void)
|
|
{
|
|
sv_progs = Cvar_Get ("sv_progs", "", CVAR_ROM, NULL,
|
|
"Override the default game progs.");
|
|
sv_progs_zone = Cvar_Get ("sv_progs_zone", "256", CVAR_NONE, NULL,
|
|
"size of the zone for progs in kb");
|
|
sv_progs_ext = Cvar_Get ("sv_progs_ext", "qf", CVAR_NONE, NULL,
|
|
"extention mapping to use: "
|
|
"none, id, qf");
|
|
pr_checkextensions = Cvar_Get ("pr_checkextensions", "1", CVAR_ROM, NULL,
|
|
"indicate the presence of the "
|
|
"checkextentions qc function");
|
|
|
|
nomonsters = Cvar_Get ("nomonsters", "0", CVAR_NONE, NULL,
|
|
"No Description");
|
|
gamecfg = Cvar_Get ("gamecfg", "0", CVAR_NONE, NULL, "No Description");
|
|
scratch1 = Cvar_Get ("scratch1", "0", CVAR_NONE, NULL, "No Description");
|
|
scratch2 = Cvar_Get ("scratch2", "0", CVAR_NONE, NULL, "No Description");
|
|
scratch3 = Cvar_Get ("scratch3", "0", CVAR_NONE, NULL, "No Description");
|
|
scratch4 = Cvar_Get ("scratch4", "0", CVAR_NONE, NULL, "No Description");
|
|
savedgamecfg = Cvar_Get ("savedgamecfg", "0", CVAR_ARCHIVE, NULL,
|
|
"No Description");
|
|
saved1 = Cvar_Get ("saved1", "0", CVAR_ARCHIVE, NULL, "No Description");
|
|
saved2 = Cvar_Get ("saved2", "0", CVAR_ARCHIVE, NULL, "No Description");
|
|
saved3 = Cvar_Get ("saved3", "0", CVAR_ARCHIVE, NULL, "No Description");
|
|
saved4 = Cvar_Get ("saved4", "0", CVAR_ARCHIVE, NULL, "No Description");
|
|
}
|