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https://git.code.sf.net/p/quake/quakeforge
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88e59e72c4
While an entity with a null registry is null regardless of the id, setting the id to nullent is useful for other purposes. Fixes the disappearing brush models in the vulkan renderer (it uses entity id + 1 for indexing), and prevents similar issues in the future. |
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.. | ||
camera.h | ||
entity.h | ||
light.h | ||
scene.h | ||
transform.h | ||
types.h |