quakeforge/include/QF/scene
Bill Currie 88e59e72c4 [scene] Make nullentity's id nullent
While an entity with a null registry is null regardless of the id,
setting the id to nullent is useful for other purposes.

Fixes the disappearing brush models in the vulkan renderer (it uses
entity id + 1 for indexing), and prevents similar issues in the future.
2022-11-13 14:35:47 +09:00
..
camera.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
entity.h [scene] Make nullentity's id nullent 2022-11-13 14:35:47 +09:00
light.h [client] Clean up light loading 2022-05-05 23:49:31 +09:00
scene.h [sw] Take advantage of the ECS for edge rendering 2022-10-25 19:36:09 +09:00
transform.h [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
types.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00