quakeforge/include
Bill Currie 88e59e72c4 [scene] Make nullentity's id nullent
While an entity with a null registry is null regardless of the id,
setting the id to nullent is useful for other purposes.

Fixes the disappearing brush models in the vulkan renderer (it uses
entity id + 1 for indexing), and prevents similar issues in the future.
2022-11-13 14:35:47 +09:00
..
client [qw] Implement hud ping and pl indicators 2022-11-10 15:34:31 +09:00
evdev [input] Use a single select call for all drivers 2021-09-26 15:11:07 +09:00
QF [scene] Make nullentity's id nullent 2022-11-13 14:35:47 +09:00
qw [client] Clean up sbar's globals access 2022-11-09 19:38:54 +09:00
win32
adivtab.h
alsa_funcs_list.h [audio] Clean up alsa init and add error checking 2021-06-25 09:50:31 +09:00
anorm_dots.h
anorms.h
asm_draw.h [sw] Clean up r_refdef and R_ViewChanged 2022-03-27 15:32:00 +09:00
asm_i386.h
block8.h
block16.h
bsearch.h
buildnum.h
compat.h
context_sdl.h
context_win.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
context_x11.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
d_iface.h [sw] Take advantage of the ECS for edge rendering 2022-10-25 19:36:09 +09:00
d_ifacea.h [renderer] Move particles over to simd 2021-12-24 06:45:13 +09:00
d_local.h [sw] Take advantage of the ECS for edge rendering 2022-10-25 19:36:09 +09:00
dga_check.h [video] Mark dga funcs as const when dga not available 2021-08-11 12:09:07 +09:00
exp.h
fbset.h [vid] Fix non-utf8 circle-c in fbset 2022-04-13 10:35:40 +09:00
gamedefs.h Make item masks easier to read 2022-11-10 15:08:36 +09:00
garbage.h
getopt.h
gib_buffer.h
gib_builtin.h
gib_classes.h
gib_execute.h
gib_function.h
gib_handle.h
gib_object.h
gib_parse.h
gib_process.h
gib_regex.h
gib_semantics.h
gib_thread.h
gib_tree.h
gib_vars.h
gl_warp_sin.h
in_win.h
in_x11.h [x11] Split up in_x11_init into three stages 2021-11-21 21:22:11 +09:00
logos.h
Makemodule.am [renderer] Switch to using HarfBuzz for glyph positioning 2022-09-04 20:56:38 +09:00
mod_internal.h [renderer] Clean up some unwanted dependencies 2022-05-26 14:41:08 +09:00
net_dgrm.h
net_loop.h
net_udp.h
net_vcr.h
net_wins.h
netchan.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
netmain.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
noisetextures.h
old_keys.h
ops.h
pstdint.h
qfalloca.h
qfselect.h [util] Wrap fd_set 2021-09-28 10:53:51 +09:00
qstring.h
quakeasm.h [sw] Clean up use of vid.colormap8 2022-03-29 14:43:38 +09:00
quicksort.h
r_cvar.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_dynamic.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_font.h [ui] Convert view_t to an ECS entity 2022-11-01 00:40:52 +09:00
r_internal.h [sw] Take advantage of the ECS for edge rendering 2022-10-25 19:36:09 +09:00
r_local.h [nq,qw] Minimize differences in cl_screen.c 2022-11-01 21:00:40 +09:00
r_scrap.h [renderer] Report scrap rectangle counts 2022-09-20 19:32:41 +09:00
r_shared.h [nq,qw] Minimize differences in cl_screen.c 2022-11-01 21:00:40 +09:00
r_text.h [ui] Convert view_t to an ECS entity 2022-11-01 00:40:52 +09:00
regex.h
rua_internal.h [ruamoko] Allow scenes to be fetched by C code 2022-05-05 23:49:31 +09:00
sbar.h [client] Implement the scoreboards and spectator 2022-11-13 04:15:26 +09:00
scn_internal.h [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
skin_stencil.h
snd_internal.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
sv_console.h [ui] Convert view_t to an ECS entity 2022-11-01 00:40:52 +09:00
varrays.h
vgamodes.h
vid_gl.h [renderer] Make screen capture support asynchronous operation 2022-04-01 01:01:53 +09:00
vid_internal.h [vid] Add a listener for window size changes 2022-09-22 01:07:54 +09:00
vid_sw.h [renderer] Make screen capture support asynchronous operation 2022-04-01 01:01:53 +09:00
vid_vulkan.h [vulkan] Implement window resize support 2022-09-26 13:04:56 +09:00
vregset.h
winquake.h
world.h [mode] Go back to using dclipnode_t everywhere 2022-05-19 15:16:53 +09:00