mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-18 00:21:31 +00:00
177 lines
5.3 KiB
C
177 lines
5.3 KiB
C
/*
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snd_disk.c
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write sound to a disk file
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_UNISTD_H
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# include <unistd.h>
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <fcntl.h>
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#include <sys/types.h>
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/sound.h"
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#include "QF/qargs.h"
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#include "QF/plugin.h"
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static int snd_inited;
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VFile *snd_file;
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plugin_t plugin_info;
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plugin_data_t plugin_info_data;
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plugin_funcs_t plugin_info_funcs;
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general_data_t plugin_info_general_data;
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general_funcs_t plugin_info_general_funcs;
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sound_data_t plugin_info_sound_data;
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sound_funcs_t plugin_info_sound_funcs;
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void I_S_Init (void);
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void I_S_Shutdown (void);
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void I_S_AmbientOff (void);
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void I_S_AmbientOn (void);
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void I_S_TouchSound (char *sample);
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void I_S_ClearBuffer (void);
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void I_S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation);
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void I_S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation);
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void I_S_StopSound (int entnum, int entchannel);
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sfx_t *I_S_PrecacheSound (char *sample);
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void I_S_ClearPrecache (void);
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void I_S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up);
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void I_S_StopAllSounds (qboolean clear);
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void I_S_BeginPrecaching (void);
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void I_S_EndPrecaching (void);
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void I_S_ExtraUpdate (void);
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void I_S_LocalSound (char *s);
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qboolean
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SNDDMA_Init (void)
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{
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shm = &sn;
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memset ((dma_t *) shm, 0, sizeof (*shm));
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shm->splitbuffer = 0;
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shm->channels = 2;
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shm->submission_chunk = 1; // don't mix less than this #
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shm->samplepos = 0; // in mono samples
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shm->samplebits = 16;
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shm->samples = 16384; // mono samples in buffer
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shm->speed = 44100;
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shm->buffer = malloc (shm->samples * shm->channels * shm->samplebits / 8);
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Con_Printf ("%5d stereo\n", shm->channels - 1);
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Con_Printf ("%5d samples\n", shm->samples);
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Con_Printf ("%5d samplepos\n", shm->samplepos);
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Con_Printf ("%5d samplebits\n", shm->samplebits);
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Con_Printf ("%5d submission_chunk\n", shm->submission_chunk);
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Con_Printf ("%5d speed\n", shm->speed);
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Con_Printf ("0x%x dma buffer\n", (int) shm->buffer);
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Con_Printf ("%5d total_channels\n", total_channels);
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if (!(snd_file = Qopen ("qf.raw", "wb")))
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return 0;
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snd_inited = 1;
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return 1;
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}
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int
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SNDDMA_GetDMAPos (void)
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{
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shm->samplepos = 0;
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return shm->samplepos;
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}
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void
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SNDDMA_Shutdown (void)
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{
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if (snd_inited) {
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Qclose (snd_file);
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snd_file = 0;
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free (shm->buffer);
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snd_inited = 0;
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}
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}
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/*
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SNDDMA_Submit
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Send sound to device if buffer isn't really the dma buffer
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*/
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void
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SNDDMA_Submit (void)
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{
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int count = (paintedtime - soundtime) * shm->samplebits / 8;
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Qwrite (snd_file, shm->buffer, count);
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}
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plugin_t *
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PluginInfo (void) {
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plugin_info.type = qfp_sound;
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plugin_info.api_version = QFPLUGIN_VERSION;
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plugin_info.plugin_version = "0.1";
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plugin_info.description = "disk output";
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plugin_info.copyright = "Copyright (C) 1996-1997 id Software, Inc.\n"
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"Copyright (C) 1999,2000,2001 contributors of the QuakeForge project\n" "Please see the file \"AUTHORS\" for a list of contributors";
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plugin_info.functions = &plugin_info_funcs;
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plugin_info.data = &plugin_info_data;
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plugin_info_data.general = &plugin_info_general_data;
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plugin_info_data.input = NULL;
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plugin_info_data.sound = &plugin_info_sound_data;
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plugin_info_funcs.general = &plugin_info_general_funcs;
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plugin_info_funcs.input = NULL;
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plugin_info_funcs.sound = &plugin_info_sound_funcs;
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plugin_info_general_funcs.p_Init = I_S_Init;
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plugin_info_general_funcs.p_Shutdown = I_S_Shutdown;
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plugin_info_sound_funcs.pS_AmbientOff = I_S_AmbientOff;
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plugin_info_sound_funcs.pS_AmbientOn = I_S_AmbientOn;
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plugin_info_sound_funcs.pS_TouchSound = I_S_TouchSound;
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plugin_info_sound_funcs.pS_ClearBuffer = I_S_ClearBuffer;
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plugin_info_sound_funcs.pS_StaticSound = I_S_StaticSound;
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plugin_info_sound_funcs.pS_StartSound = I_S_StartSound;
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plugin_info_sound_funcs.pS_StopSound = I_S_StopSound;
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plugin_info_sound_funcs.pS_PrecacheSound = I_S_PrecacheSound;
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plugin_info_sound_funcs.pS_ClearPrecache = I_S_ClearPrecache;
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plugin_info_sound_funcs.pS_Update = I_S_Update;
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plugin_info_sound_funcs.pS_StopAllSounds = I_S_StopAllSounds;
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plugin_info_sound_funcs.pS_BeginPrecaching = I_S_BeginPrecaching;
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plugin_info_sound_funcs.pS_EndPrecaching = I_S_EndPrecaching;
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plugin_info_sound_funcs.pS_ExtraUpdate = I_S_ExtraUpdate;
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plugin_info_sound_funcs.pS_LocalSound = I_S_LocalSound;
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return &plugin_info;
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}
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