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https://git.code.sf.net/p/quake/quakeforge
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9db80259d1
The static variable meant that Fog_GetColor was not thread-safe (though multiple calls in the one thread look to be ok for now). However, this change takes it one step closer to being more generally usable. Patch found in an old stash.
95 lines
2.6 KiB
C
95 lines
2.6 KiB
C
#ifndef __r_internal_h
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#define __r_internal_h
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#include "QF/vid.h"
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#include "QF/plugin/vid_render.h"
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#include "r_cvar.h"
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#include "r_dynamic.h"
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#include "r_local.h"
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#include "r_screen.h"
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#include "r_shared.h"
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extern viddef_t vid; // global video state
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extern vid_render_data_t vid_render_data;
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extern vid_render_funcs_t gl_vid_render_funcs;
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extern vid_render_funcs_t glsl_vid_render_funcs;
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extern vid_render_funcs_t sw_vid_render_funcs;
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extern vid_render_funcs_t sw32_vid_render_funcs;
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extern vid_render_funcs_t *vid_render_funcs;
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#define vr_data vid_render_data
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#define vr_funcs vid_render_funcs
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extern refdef_t r_refdef;
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extern int r_viewsize;
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void R_LineGraph (int x, int y, int *h_vals, int count);
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void Fog_Update (float density, float red, float green, float blue,
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float time);
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struct plitem_s;
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void Fog_ParseWorldspawn (struct plitem_s *worldspawn);
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void Fog_GetColor (quat_t fogcolor);
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float Fog_GetDensity (void) __attribute__((pure));
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void Fog_SetupFrame (void);
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void Fog_EnableGFog (void);
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void Fog_DisableGFog (void);
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void Fog_StartAdditive (void);
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void Fog_StopAdditive (void);
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void Fog_Init (void);
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void gl_R_Init (void);
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void glsl_R_Init (void);
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void sw_R_Init (void);
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void sw32_R_Init (void);
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void R_Init_Cvars (void);
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void R_InitEfrags (void);
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void R_ClearState (void);
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void R_InitSky (struct texture_s *mt); // called at level load
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void R_Textures_Init (void);
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void R_RenderView (void); // must set r_refdef first
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void R_ViewChanged (float aspect); // must set r_refdef first
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// called whenever r_refdef or vid change
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void R_AddEfrags (entity_t *ent);
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void R_RemoveEfrags (entity_t *ent);
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void R_NewMap (model_t *worldmodel, model_t **models, int num_models);
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// LordHavoc: relative bmodel lighting
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void R_PushDlights (const vec3_t entorigin);
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void R_DrawWaterSurfaces (void);
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void *D_SurfaceCacheAddress (void) __attribute__((pure));
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int D_SurfaceCacheForRes (int width, int height);
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void D_FlushCaches (void);
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void D_DeleteSurfaceCache (void);
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void D_InitCaches (void *buffer, int size);
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void R_SetVrect (vrect_t *pvrect, vrect_t *pvrectin, int lineadj);
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void R_LoadSkys (const char *);
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void R_ClearEfrags (void);
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void R_ClearEnts (void);
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void R_EnqueueEntity (struct entity_s *ent);
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entity_t *R_AllocEntity (void);
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void R_FreeAllEntities (void);
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void R_FindNearLights (const vec3_t pos, int count, dlight_t **lights);
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dlight_t *R_AllocDlight (int key);
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void R_DecayLights (double frametime);
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void R_ClearDlights (void);
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int R_InitGraphTextures (int base);
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void R_DrawAliasModel (entity_t *e);
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void R_MarkLeaves (void);
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void GL_SetPalette (const byte *palette);
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void GLSL_SetPalette (const byte *palette);
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#endif//__r_internal_h
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