quakeforge/libs
Bill Currie 8890e14208 [vulkan] Use OIT to visualize the light hulls
Using the translucency pass made it easy to have depth-tested
translucent "solid" light volumes instead of always visible lines (which
are still an option as that's useful too). Most importantly, being able
to see the surfaces helped no end in figuring out that my hulls were
created with counter-clockwise windings instead of quake's usual
clockwise windings and thus my hulls were being rendered inside-out in
the occlusion pass.
2023-12-17 18:45:02 +09:00
..
audio [win] Clean up event handling and a pile of dead code 2023-11-24 12:28:06 +09:00
client [vulkan] Add gpu profiling zones 2023-12-05 22:55:57 +09:00
console [build] Add support for building with Tracy 2023-11-28 15:54:55 +09:00
ecs [ecs] Move correct number of subpool ranges 2023-07-11 00:06:21 +09:00
gamecode [qfcc] Support 32-bit and 64-bit handle types 2023-10-02 23:33:37 +09:00
gib [build] Fix some build issues caused by using tracy 2023-11-28 13:54:18 +09:00
image Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
input [input] Delay event system init 2023-09-21 02:02:12 +09:00
models [vulkan] Add gpu profiling zones 2023-12-05 22:55:57 +09:00
net Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [build] Fix some build issues caused by using tracy 2023-11-28 13:54:18 +09:00
scene [vulkan] Add gpu profiling zones 2023-12-05 22:55:57 +09:00
ui [build] Add support for building with Tracy 2023-11-28 15:54:55 +09:00
util [sys] Use a jump buffer to exit to main 2023-12-05 19:02:51 +09:00
video [vulkan] Use OIT to visualize the light hulls 2023-12-17 18:45:02 +09:00
Makemodule.am [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00