quakeforge/libs/video/renderer/vulkan/shader/particle.vert
Bill Currie b7947b48a5 [vulkan] Move matrices uniform def to a header file
Too many places to keep up to date.
2022-11-21 20:02:18 +09:00

29 lines
644 B
GLSL

#version 450
#extension GL_GOOGLE_include_directive : enable
layout (set = 0, binding = 0) uniform
#include "matrices.h"
;
layout (push_constant) uniform PushConstants {
mat4 Model;
};
layout (location = 0) in vec4 position;
layout (location = 1) in vec4 velocity;
layout (location = 2) in vec4 color;
layout (location = 3) in vec4 ramp;
layout (location = 0) out vec4 o_velocity;
layout (location = 1) out vec4 o_color;
layout (location = 2) out vec4 o_ramp;
void
main (void)
{
// geometry shader will take care of Projection and View
gl_Position = Model * position;
o_velocity = Model * velocity;
o_color = color;
o_ramp = ramp;
}