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https://git.code.sf.net/p/quake/quakeforge
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70 lines
1.1 KiB
R
70 lines
1.1 KiB
R
#include "gameent.h"
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#include "world.h"
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id world;
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integer deathmatch;
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#define MAX_BODIES 8
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@interface BodyQue : Object
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{
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entity [MAX_BODIES] bodies;
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integer head;
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}
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-init;
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-add:(GameEntity)ent;
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@end
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@implementation BodyQue
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-init
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{
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local integer i;
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[super init];
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self.head = 0;
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for (i = 0; i < MAX_BODIES; i++)
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self.bodies[i] = [GameEntity new];
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}
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-add:(GameEntity)ent
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{
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local entity be = bodies[head++];
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local entity e = [ent ent];
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be.angles = e.angles;
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be.model = e.model;
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be.modelindex = e.modelindex;
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be.frame = e.frame;
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be.colormap = e.colormap;
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be.movetype = e.movetype;
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be.velocity = e.velocity;
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be.flags = 0;
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setorigin (be, e.origin);
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setsize (be, e.mins, e.maxs);
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return self;
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}
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@end
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@interface World : GameEntity
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{
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BodyQue bodyque;
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}
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-spawn:(entity)ent;
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-copyToBodyQue:(GameEntity)ent;
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@end
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@implementation World
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-spawn:(entity)ent
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{
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[self initWithEntity:ent];
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id (bodyque) = [[BodyQue alloc] init];
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}
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-copyToBodyQue:(GameEntity)ent
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{
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[bodyque add:ent];
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}
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@end
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void () worldspawn =
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{
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world = [[World alloc] initWithEntity:@self];
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};
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