mirror of
https://git.code.sf.net/p/quake/quakeforge
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9f6c367fce
Currently only for gl/glsl/vulkan. However, rather than futzing with con_width and con_height (and trying to guess good values), con_scale (currently an integer) gives consistent pixel scaling regardless of window size. |
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.. | ||
defines.h | ||
funcs.h | ||
qf_alias.h | ||
qf_bsp.h | ||
qf_draw.h | ||
qf_fisheye.h | ||
qf_funcs_list.h | ||
qf_iqm.h | ||
qf_lightmap.h | ||
qf_main.h | ||
qf_particles.h | ||
qf_sprite.h | ||
qf_textures.h | ||
qf_vid.h | ||
qf_warp.h | ||
types.h |