quakeforge/include/QF/GL
Bill Currie 87b78e5533 Move the surface chain links out of the surfaces.
The links are now in "instance surfaces". For non-instanced models (world,
doors, plats etc (ie, world and its sub-models)), there will be one
instance surface per model surface. However, for instanced models (ammo
boxes etc), there will be many, dynamically allocated (not yet
implemented). This commit gets the static instance surfaces working.
2011-12-17 19:14:14 +09:00
..
ati.h TruForm support. Controlled by gl_tessellate 2004-01-26 00:13:47 +00:00
defines.h Optimize fullbright testing for brushes, assorted other cleanups, test for 2004-02-24 20:50:55 +00:00
extensions.h "long" audit. can't use long when we want 32 bits. May be a few more cases. 2005-10-23 13:19:21 +00:00
funcs.h don't look up the gl functions until after the context has been setup, just 2004-02-06 00:58:35 +00:00
qf_explosions.h start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
qf_funcs_list.h Move the entity transform setup into the clients. 2011-12-15 17:09:01 +09:00
qf_lightmap.h Whee. 2004-02-29 02:58:15 +00:00
qf_noisetextures.h Clean up extern functions, update noise_diamondsquare to match LordHavoc's fractalnoise. 2001-10-06 00:39:22 +00:00
qf_rlight.h Header fixes for previous updates. 2001-11-24 08:43:20 +00:00
qf_rmain.h Remove gl_doublebright, remove fractional overbrights, clean up init a bit, 2004-03-07 23:51:29 +00:00
qf_rsurf.h Reorder a lot of code, removing tons of ifs. multitexture paths are a bit more 2004-02-22 06:00:15 +00:00
qf_sky.h Move the surface chain links out of the surfaces. 2011-12-17 19:14:14 +09:00
qf_textures.h more tree recovering. This includes Despair's anisotropy support work. 2005-01-02 14:23:20 +00:00
qf_vid.h glx, gly, glwidth and glheight are now gone too. also GL_BeginRendering 2009-12-23 08:20:29 +00:00
types.h files under inclue/QF are not allowed to include files from include (eg, 2001-10-02 21:14:11 +00:00