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r_local.h, r_shared.h, client.h and render.h at the same time (couldn't get away from that:/) verly likely to be lots of breakage (eg, player and eye models are NOT checksummed atm), but everything builds
9 lines
300 B
Makefile
9 lines
300 B
Makefile
INCLUDES= -I$(top_srcdir)/include
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noinst_LTLIBRARIES = libsprite_gl.la libsprite_sw.la
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libsprite_gl_la_LDFLAGS = -version-info 1:0:0
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libsprite_gl_la_SOURCES = gl_model_sprite.c model_sprite.c
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libsprite_sw_la_LDFLAGS = -version-info 1:0:0
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libsprite_sw_la_SOURCES = sw_model_sprite.c model_sprite.c
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