mirror of
https://git.code.sf.net/p/quake/quakeforge
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8795b8eb91
The bones aren't animated yet (and I realized I made the mistake of thinking the bone buffer was per-model when it's really per-instance (I think this mistake is in the rest of QF, too)), skin rendering is a mess, need to default vertex attributes that aren't in the model... Still, it's quite satisfying seeing Mr Fixit on screen again :) I wound up moving the pipeline spec in with the rest of the pipelines as the system isn't really ready for separating them. |
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.. | ||
alias | ||
brush | ||
iqm | ||
sprite | ||
test | ||
clip_hull.c | ||
fullbright.c | ||
gl_model_fullbright.c | ||
gl_skin.c | ||
glsl_skin.c | ||
Makemodule.am | ||
model.c | ||
null_model.c | ||
portal.c | ||
skin.c | ||
sw_skin.c | ||
trace.c | ||
vulkan_skin.c | ||
winding.c |