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https://git.code.sf.net/p/quake/quakeforge
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The bones aren't animated yet (and I realized I made the mistake of thinking the bone buffer was per-model when it's really per-instance (I think this mistake is in the rest of QF, too)), skin rendering is a mess, need to default vertex attributes that aren't in the model... Still, it's quite satisfying seeing Mr Fixit on screen again :) I wound up moving the pipeline spec in with the rest of the pipelines as the system isn't really ready for separating them. |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |