mirror of
https://git.code.sf.net/p/quake/quakeforge
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134 lines
5.4 KiB
Text
134 lines
5.4 KiB
Text
Source: quakeforge
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Section: contrib/games
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Priority: optional
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Maintainer: Jeff Teunissen <deek@dusknet.dhs.org>
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Standards-Version: 3.1.1
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Package: quakeforge
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Architecture: any
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Depends: quake-game, quakeforge-common, qf-client
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Suggests: qf-server
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Description: First-person shooter Internet game - Fake package
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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.
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This package only exists to depend on a server and a client.
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Package: quakeforge-common
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Architecture: any
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Depends: quake-game
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Description: First-person shooter Internet game - common files
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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.
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This package contains files common to all QuakeForge packages.
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Package: qf-client-ggi
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Architecture: any
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Depends: ${shlibs:Depends}, quake-game
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Suggests: joystick
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Provides: qf-client
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Description: First-person shooter Internet game - GGI client
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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.
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This package contains the GGI version of the QuakeForge client.
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Package: qf-client-sdl
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Architecture: i386
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Depends: ${shlibs:Depends}, libsdl1.1, quake-game
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Suggests: joystick
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Provides: qf-client
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Description: First-person shooter Internet game - SDL client
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
|
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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.
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This package contains the SDL version of the QuakeForge client.
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Package: qf-client-svga
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Architecture: i386
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Depends: ${shlibs:Depends}, quake-game
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Suggests: joystick
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Provides: qf-client
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Description: First-person shooter Internet game - SVGAlib client
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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.
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This package contains the SVGAlib version of the QuakeForge client.
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Package: qf-client-x11
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Architecture: any
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Depends: ${shlibs:Depends}, quake-game
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Suggests: joystick
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Provides: qf-client
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Description: First-person shooter Internet game - X11 client
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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|
Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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.
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This package contains the X11 version of the QuakeForge client.
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Package: qf-client-3dfx
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Architecture: any
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Depends: ${shlibs:Depends}, libgl1, quake-game
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Conflicts: libglide3
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Suggests: joystick
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Provides: qf-client
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Description: First-person shooter Internet game - Voodoo 1/2 Client
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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.
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This package contains the Voodoo 1/2 version of the QuakeForge client. For
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Voodoo 3 and higher, use the GLX client.
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Package: qf-client-glx
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Architecture: any
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Depends: ${shlibs:Depends}, libgl1, quake-game
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Suggests: joystick
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Provides: qf-client
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Description: First-person shooter Internet game - GLX Client
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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|
Software's very popular DOOM series. Its primary development goal is to
|
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remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
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.
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This package contains the GLX version of the QuakeForge client.
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Package: qf-client-sgl
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Architecture: any
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Depends: ${shlibs:Depends}, libsdl1.1 (>= 1.1.3), quake-game
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Suggests: joystick
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Provides: qf-client
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Description: First-person shooter Internet game - SDL-GL client
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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|
Software's very popular DOOM series. Its primary development goal is to
|
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remain compatible with the original games released by id Software while
|
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adding portability and optional extensions to enhance gameplay.
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.
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This package contains the SDL-GL version of the QuakeForge client.
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Package: qf-server
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Architecture: any
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Depends: ${shlibs:Depends}, quake-game
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Suggests: joystick
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Provides: qf-client
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Description: First-person shooter Internet game - Server
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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|
Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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.
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This package contains the QuakeForge server.
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